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HeroQuest Card Game - Classic Edition mod?

Discuss general topics relating to HeroQuest that don't fit well in the categories below.

Re: HeroQuest Card Game - Classic Edition mod?

Postby lestodante » October 1st, 2021, 12:26 pm

still cheatable for me. But that's ok. Fairplay is welcome


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Re: HeroQuest Card Game - Classic Edition mod?

Postby Kurgan » October 4th, 2021, 12:02 am

Makes me want to almost try playing this card game... masterful work!


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Re: HeroQuest Card Game - Classic Edition mod?

Postby Odanan » October 6th, 2021, 3:17 pm

Kurgan wrote:Makes me want to almost try playing this card game... masterful work!

One last improvement done.
When I have it printed I will show you guys.
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Re: HeroQuest Card Game - Classic Edition mod?

Postby lestodante » October 7th, 2021, 2:06 pm

Odanan wrote:Attack a threat on a Threat Card on the dungeon floor. Call out the threat you are
attacking and then roll the indicated number of dice (one or two) in you Hero Card for
the threat you are attacking. You need to roll all the indicated symbols to defeat the
threat. If the attack is successful, remove the Threat Card from the dungeon floor and
place it in the discard pile


I am confused here. The original game says a Hero always roll 2 combat dice when attacking a threat. But he needs to roll AT LEAST the symbols shown on the character's card.
Example: the Barbarian is attacking a Chaos Warrior: he rolls 2 dice and he needs just 1 skull to defeat it. 75% chances of success (27 of 36 if I am not wrong)
Reading your rules, it seems he must roll only 1 die and must get 1 skull. He has now only 50% chances to success (3 of 6).

Odanan wrote:Heal a Wound. Roll the indicated number of dice (one or two) to try to remove a Wound
Card from your own hero. Roll the indicated number of dice (one or two) in you Hero
Card to try to remove a Wound Card in your own hero. You need to roll all the indicated
symbols to be successful. Permanent Wound Makers cannot be healed by this action.

There is a repetition in the first two lines of text.
And again they must roll two dice, not as many dice as shown.

Odanan wrote:Search for treasure. Roll the indicated number of dice (one or two) to try to find a
treasure. You need to roll all the indicated symbols to be successful.

In the original game you must roll two dice and obtain ANY symbol except a Black Shield to have a successful search. (so if your result is 2 skulls or 2 white shields or 1 skull+1 white shield it's ok)


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Re: HeroQuest Card Game - Classic Edition mod?

Postby Odanan » October 8th, 2021, 11:23 am

lestodante wrote:
Odanan wrote:Attack a threat on a Threat Card on the dungeon floor. Call out the threat you are
attacking and then roll the indicated number of dice (one or two) in you Hero Card for
the threat you are attacking. You need to roll all the indicated symbols to defeat the
threat. If the attack is successful, remove the Threat Card from the dungeon floor and
place it in the discard pile


I am confused here. The original game says a Hero always roll 2 combat dice when attacking a threat. But he needs to roll AT LEAST the symbols shown on the character's card.
Example: the Barbarian is attacking a Chaos Warrior: he rolls 2 dice and he needs just 1 skull to defeat it. 75% chances of success (27 of 36 if I am not wrong)
Reading your rules, it seems he must roll only 1 die and must get 1 skull. He has now only 50% chances to success (3 of 6).

Odanan wrote:Heal a Wound. Roll the indicated number of dice (one or two) to try to remove a Wound
Card from your own hero. Roll the indicated number of dice (one or two) in you Hero
Card to try to remove a Wound Card in your own hero. You need to roll all the indicated
symbols to be successful. Permanent Wound Makers cannot be healed by this action.

There is a repetition in the first two lines of text.
And again they must roll two dice, not as many dice as shown.

Odanan wrote:Search for treasure. Roll the indicated number of dice (one or two) to try to find a
treasure. You need to roll all the indicated symbols to be successful.

In the original game you must roll two dice and obtain ANY symbol except a Black Shield to have a successful search. (so if your result is 2 skulls or 2 white shields or 1 skull+1 white shield it's ok)

Image
Ohh I must have understood it wrong. Will fix the rules. Thanks!

EDIT: fixed. See if everything is right now: https://www.deviantart.com/odanan/art/HeroQuest-Card-Game-Demake-893190952
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Re: HeroQuest Card Game - Classic Edition mod?

Postby iKarith » June 21st, 2022, 7:45 pm

lestodante wrote:still cheatable for me. But that's ok. Fairplay is welcome


Saw a playthrough on YouTube … everyone's cards were on the table so people could see what was likely coming up. Cooperative game, seems fair enough to me.
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