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HeroQuest Card Game - Classic Edition mod?

Discuss general topics relating to HeroQuest that don't fit well in the categories below.

Re: HeroQuest Card Game - Classic Edition mod?

Postby Odanan » September 28th, 2021, 12:04 am

IT IS DONE:
https://www.deviantart.com/odanan/art/HeroQuest-Card-Game-Demake-893190952


I have no strength left to do the rule "book", but the tokens I can make in the near future.
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Re: HeroQuest Card Game - Classic Edition mod?

Postby lestodante » September 28th, 2021, 2:22 pm

Good job!!! Now sleep well my friend, new quests await you....


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Re: HeroQuest Card Game - Classic Edition mod?

Postby Daedalus » September 29th, 2021, 12:57 am

I notice you repeated a text error. You should change all instances of "thread" to threat. Check these cards:

  • Broadsword
  • Heroic Brew
  • Dust of Disappearance
  • Holy Water
  • Plate Mail
  • Potion of Air Walk (Air Walk Potion or Potion of Air Walking)
  • Potion of Magic Resistance
  • Tool Kit
The NA rules capitalize instances of Hero, so to keep it classic you may wish to do the same on the following cards (or not):

  • Broadsword
  • Elixir of Life
  • Heroic Brew
  • Potion of Healing
  • Potion of Strength
  • Command
  • Dispell
  • Firestorm
  • Dust of Disappearance
  • Holy Water
  • Plate Mail
  • Potion of Air Walk
  • Potion of Magic Resistance
  • Tool Kit
On the Command card, "one fewer die" feels wrong. I'd go with one less die.
No text for Lightning Bolt?
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Re: HeroQuest Card Game - Classic Edition mod?

Postby falconNL » September 29th, 2021, 5:32 am

Edit: nevermind great job Odanan!
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Re: HeroQuest Card Game - Classic Edition mod?

Postby Odanan » September 29th, 2021, 6:51 am

Daedalus wrote:I notice you repeated a text error. You should change all instances of "thread" to threat. Check these cards:

  • Broadsword
  • Heroic Brew
  • Dust of Disappearance
  • Holy Water
  • Plate Mail
  • Potion of Air Walk (Air Walk Potion or Potion of Air Walking)
  • Potion of Magic Resistance
  • Tool Kit
The NA rules capitalize instances of Hero, so to keep it classic you may wish to do the same on the following cards (or not):

  • Broadsword
  • Elixir of Life
  • Heroic Brew
  • Potion of Healing
  • Potion of Strength
  • Command
  • Dispell
  • Firestorm
  • Dust of Disappearance
  • Holy Water
  • Plate Mail
  • Potion of Air Walk
  • Potion of Magic Resistance
  • Tool Kit
On the Command card, "one fewer die" feels wrong. I'd go with one less die.
No text for Lightning Bolt?

Thank you so much!

Fixed all the "threads" (and added "Discard after use" to all equipments to make the rules clearer).
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Re: HeroQuest Card Game - Classic Edition mod?

Postby Odanan » September 29th, 2021, 2:17 pm

Third version is up. More new cards and revision. Could be the final version.
https://www.deviantart.com/odanan/art/HeroQuest-Card-Game-Demake-893190952
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Re: HeroQuest Card Game - Classic Edition mod?

Postby lestodante » September 29th, 2021, 3:20 pm

noticed a mistake on RUST, last words. Also with Rust the player could cheat.


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Re: HeroQuest Card Game - Classic Edition mod?

Postby Odanan » September 30th, 2021, 11:24 am

lestodante wrote:noticed a mistake on RUST, last words. Also with Rust the player could cheat.

Will fix it, thanks! How the player could cheat?
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Re: HeroQuest Card Game - Classic Edition mod?

Postby lestodante » September 30th, 2021, 1:31 pm

because there is no one checking what card you have in your hands. So the player could not play it and store in his hand and nobody will know. He will only play it when he will be in the situation that is better to play that card instead of the another one he just picked up from the deck.


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Re: HeroQuest Card Game - Classic Edition mod?

Postby Odanan » September 30th, 2021, 3:23 pm

lestodante wrote:because there is no one checking what card you have in your hands. So the player could not play it and store in his hand and nobody will know. He will only play it when he will be in the situation that is better to play that card instead of the another one he just picked up from the deck.

The card makes you discard a Beneficial card that is active (on the table), not in your hand. No cheating possible. ;)

by the way, I fixed the typo. And added the rules to the PDF. Now I'm ready to move on.
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