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Heroquest remake by Hasbro - The BIG discussion thread

Discuss general topics relating to HeroQuest that don't fit well in the categories below.

Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby Kurgan » Wednesday October 21st, 2020 9:45pm

Orc26 wrote:Wait is the Japanese game not the same as all the others? Where can I find this? I want.
And what are these lost quests?



The Japanese Game System has at least half the Quests being all new, and several of them being variants of existing ones. It has a whole new set of rules (though it has been adapted to NA and EU rulesets by members of the forum).

(Not my work, but I appreciate it greatly... several LONG threads exist... search for "Rise of the Chaos God" and you'll find them!)

"Creature Hunt" (aka the Slumbering Monster), "The Rescue" and "Attack on the Sleep Wizard" were untranslated for many years and then thanks to Inn members, were converted for English speaking fans... I'll PM you the links!


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Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby Oftkilted » Wednesday October 21st, 2020 10:20pm

Kurgan wrote:Yeah they didn't quite use ALL the furniture or other game system icons yet. But quite a few so far...

Rogar's Hall (by Stephen Baker) converted to Hero Quest Classic in HeroScribe... in case anyone wanted it (png and PDF format).


Any potential to “fix” the missing G on both of those maps, that we figure there is only one location that it could be?
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Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby Kurgan » Wednesday October 21st, 2020 10:56pm

Good catch... now I know how Phoenix must feel!

This is an error in the Original as posted on the Habro blog page.

Is this what you mean? If so I'll update it... with the "G" where that red arrow is pointing.
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Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby Kurgan » Wednesday October 21st, 2020 11:04pm

There Fixed it... I think ?

Let me know if you see anything else that is off in the original or in my conversion! (and feel free to use in your play-testing)

PS: Hasbro, please colorize the miniatures in this remake!
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Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby Kurgan » Wednesday October 21st, 2020 11:16pm

Just having a bit of fun... :mrgreen:

What I notice about the Secret Door tile icon (I always thought of the wall "pushing" outward from where you were, but I guess you could always imagine it working the other way.. prying it open, pulling the wall toward you to reveal an opening...)
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Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby Oftkilted » Thursday October 22nd, 2020 6:23am

Kurgan wrote:There Fixed it... I think ?

Let me know if you see anything else that is off in the original or in my conversion! (and feel free to use in your play-testing)

PS: Hasbro, please colorize the miniatures in this remake!

I’d recommend putting the G either above (north) of the old secret door icon in the hall, or to the right (between the icon for the secret door and the abomination/Fimir) that way you can have the secret door on the same side as the original. (In the corridor, not the room.)

Kurgan wrote:Just having a bit of fun... :mrgreen:

What I notice about the Secret Door tile icon (I always thought of the wall "pushing" outward from where you were, but I guess you could always imagine it working the other way.. prying it open, pulling the wall toward you to reveal an opening...)

I didn’t view it as a “pull out” more like a ‘spring loaded’. Think a ‘push the door in and it pops open towards you’ like the clever cabinets with ‘invisible handles’ and push to open Beetles locks for cabinets.

Basically the secret door is in the room with the door side. Rather than in the wall (and discoverable from both sides).
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Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby Kurgan » Thursday October 22nd, 2020 9:26am

Yeah, I wonder if Mr. Baker (or whomever) in creating the graphics for this quest, got the icons reversed (or weren't being super strict until the end). Because if you view the icon as only going one way in the other cases it would mean being unable to progress (unless you use Pass Through Rock, which I feel like you shouldn't be forced to use in a certain spot to complete a quest, honestly... it's more of an emergency or spell of opportunity).

Here's the new version... (fixed the previous links too)
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Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby Oftkilted » Thursday October 22nd, 2020 11:27am

Kurgan wrote:Yeah, I wonder if Mr. Baker (or whomever) in creating the graphics for this quest, got the icons reversed (or weren't being super strict until the end). Because if you view the icon as only going one way in the other cases it would mean being unable to progress (unless you use Pass Through Rock, which I feel like you shouldn't be forced to use in a certain spot to complete a quest, honestly... it's more of an emergency or spell of opportunity).

Here's the new version... (fixed the previous links too)

I’m not following. Both the secret doors to the east and west would have been in the room to allow searching.

Your secret doors are in the rooms with the 3 Abomination/Fimir and with the 3 Dread/Chaos Warriors.

With the door placed in the room that you need to search in to discover it and move forward.

So, east to Warriors, search, (or west through the Fimir and search) around to the bottom and north through the skeleton group and loop back through the room group end up in the corridor and search to get back to the middle.

The secret doors in the original are all in the room/location you need to search in to move forward.

It’s actually possible to bypass either the Fimir group, or the Chaos Warrior group and still get all the chests, and not run into a blocked secret door.
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Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby Orc26 » Thursday October 22nd, 2020 12:58pm

G is the only secret door that cares where you search for it. The other two secret doors can be found in whatever room you search for them in, either side of the wall is acceptable. Therefore it doesn't really matter where they go as they are really just "markers".
Remember not all secret doors are actually stone slabs pried out from the wall at a 45 degree angle... some of them require an umbrella and if you tap the right three bricks you get some poorly aged CGI 'magic' having the bricks of the wall move and form a doorway...
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Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby nathanielz » Thursday October 22nd, 2020 2:32pm

Another 33k jump in funding within the last hour... it seems they keep having occasional manual updates.
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