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Oftkilted wrote:Kurgan wrote:The new quest uses more minis than will be included with the main set (but the Mythic set has it covered... which as an unlock it would be included).
I didn’t see any single room that had more miniatures than was included in the main set. Which room that you would be able to get to had more? Everything looks to be okay from a clearing an area perspective, or is behind a secret door that can’t be opened when a monster is in the room.
Kurgan wrote:4 mummies (ROTWL has it covered) <--- "White"
6 Abominations aka Fimirs (KK has it covered) <---"Green"
10 Goblins plus Wandering Monster is Goblin (KK has it covered) <---"Green"
5 "Dread" warriors (1 short, one is far away from the others) <---"Gray"
Orc26 wrote:Kurgan wrote:4 mummies (ROTWL has it covered) <--- "White"
6 Abominations aka Fimirs (KK has it covered) <---"Green"
10 Goblins plus Wandering Monster is Goblin (KK has it covered) <---"Green"
5 "Dread" warriors (1 short, one is far away from the others) <---"Gray"
Did I mention that it felt like this map should be played as a "can you handle the expansions?" and not "can you adventure at all?"
Kurgan wrote:I take it the Gargoyle has only one random Chaos Spell (not for every turn!) that doesn't count as an action. This means he may draw "Summon Orcs" Or "Summon Undead" which means more minis get used...
lestodante wrote:well.. I'm working to a template with the new layout...
Please check at the title and quest infos... (right side only)
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