Make a small donation to Ye Olde Inn!
Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.
Make a small donation to Ye Olde Inn!
Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.
Pancho wrote:Another potential issue in that quest is the movement of Mentor. The notes don’t stipulate who gets to move Mentor. Also, the figure could be used to block attacks from monsters, seeing as they can’t attack him but won’t be able to pass through him either.
elvyler wrote:Pancho wrote:Another potential issue in that quest is the movement of Mentor. The notes don’t stipulate who gets to move Mentor. Also, the figure could be used to block attacks from monsters, seeing as they can’t attack him but won’t be able to pass through him either.
I was also thinking of this. He could be used strategically, but who gets to move him, and when does he move?
Kurgan wrote:The new quest uses more minis than will be included with the main set (but the Mythic set has it covered... which as an unlock it would be included).
Oftkilted wrote:Kurgan wrote:The new quest uses more minis than will be included with the main set (but the Mythic set has it covered... which as an unlock it would be included).
I didn’t see any single room that had more miniatures than was included in the main set. Which room that you would be able to get to had more? Everything looks to be okay from a clearing an area perspective, or is behind a secret door that can’t be opened when a monster is in the room.
Return to General HeroQuest Discussion
Users browsing this forum: CommonCrawl [Bot] and 2 guests