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Making a modern HeroQuest font

Discuss general topics relating to HeroQuest that don't fit well in the categories below.

Re: Making a modern HeroQuest font

Postby slev » Saturday November 7th, 2015 6:41am

]Here's my list of what small size adjustments I believe are needed.
[attachment=0]HQM.png[/attachment
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Re: Making a modern HeroQuest font

Postby Count Mohawk » Saturday November 7th, 2015 8:40pm

Thanks for the helpful image. I went back through the font and tidied up the sizing (and a little bit of kerning). I've updated the font to v1.1 in my dropbox; the link is the same as before.


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Re: Making a modern HeroQuest font

Postby slev » Saturday November 7th, 2015 10:21pm

Just updated and loaded a file already set-up with said font. Looks much better, although I am exhausted and concussed, so may not be in the best state to judge :D


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Re: Making a modern HeroQuest font

Postby Count Mohawk » Sunday November 8th, 2015 11:26am

Had an idea for alternative "melee", "diagonal" and "extended" glyphs:
Image Image
Image

You could use them instead of or alongside the sword-with-tick-marks versions.


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Re: Making a modern HeroQuest font

Postby Anderas » Sunday November 8th, 2015 12:46pm

That's a good one! This is applicable also to non-fighting effects.


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Re: Making a modern HeroQuest font

Postby clmckay » Sunday November 8th, 2015 1:04pm

Awesome! Maybe these could also be used/modified for spells that have an area effect?


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Re: Making a modern HeroQuest font

Postby Count Mohawk » Sunday November 8th, 2015 6:06pm

Perhaps? Here's what I got.
Image

As you can see, Melee, Diagonal, Extended, and Ranged all have board-square equivalents now (for Ranged, the option to allow adjacent attacks or not is available). The last two, which have hash patterns instead of X's covering the squares, can be used for area-of-effect stuff. All seven new icons have been added to HQModern, at the back of the font so as not to change the order of the icons already present, and the links have been updated. Remember, you can find this thread and HQModern itself easily from my sig.

...If I made a PDF quick-read guide to each of the symbols, you think drathe would host the font on the Inn?


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Re: Making a modern HeroQuest font

Postby slev » Monday November 9th, 2015 2:55am

Ohhh, you let range attack adjacent diagonals?

I never have. You know that needs an eighth variant now, right?
:P


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Re: Making a modern HeroQuest font

Postby Count Mohawk » Monday November 9th, 2015 8:35am

slev wrote:Ohhh, you let range attack adjacent diagonals?

I never have. You know that needs an eighth variant now, right?
:P

Only for one or two weapons. Since it's a special occasion, I don't keyword it. However, I do allow adjacent-ranged attacks from magical sources.


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Re: Making a modern HeroQuest font

Postby slev » Monday November 9th, 2015 9:08am

But the icon you used does allow that?


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