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Schmidt wrote:This is how WHQ handles LoS
Goblin-King wrote:What are you going on about with inconsistencies? Where?
You can cast spells on things you can "See". Crossbow uses the same keyword so we can safely assume it follows the same rules.
They tell you to draw a straight line from center to center. The "Rule of thumb" is in fact the actual rule.
Goblin-King wrote:knightkrawler wrote:chaoticprime wrote:The Elf isn't allowed to shoot through the Barbarian.
Let me counter the counterargument: He's not allowed to shoot diagonally through the door if the square in front of the door and adjacent to the Elf is occupied.
Correct me if I'm wrong.
The elf shooting isn't really the central problem in door blocking, but interesting issue regardless.
If we assume the rules are the same as Spellcasting, we can all agree you can't stand directly behind the barbarian and shoot straight through the door.
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But can you stand next to the barbarian and shoot diagonal?
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The LoS rules doesn't tell, but they certainly allow you to shoot around a corner. Even though though the line is mathematically blocked!
Goblin-King wrote:But again, shooting isn't really the main problem in door-blocking, it just allows you to pick off a few extra monsters if the room is filled.
Main problem is the armored tank blocking so that only a single monster can attack each round.
Gold Bearer wrote:I don't think LOS is blocked in that example either. There's nothing to suggest that you need to see at least half of the target. It's much simpler without that. You need to be able to trace a line from the centre of the square you're in to the centre of the target's square without anything in the way.
Gold Bearer wrote:The reason the crossbow and the longsword are the same price is because the crossbow can't be used against a diagonally adjacent target. This can't be an oversight because it was repeated in the barbarian quest pack, a halberdier and crossbowman cost the same. This implies the makers know about the door guarding tactic and are okay with it....
Gold Bearer wrote:I don't think it's a problem because as has already been pointed out, the monsters can just wait in the room so that the heroes have to enter. The onus is on the heroes to complete the quest and the monsters to try to stop them, there's no reason why the have to play the heroes at that game.
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