Goblin-King wrote:Oftkilted wrote:Shauna Nakasone Also has an Artstation account https://www.artstation.com/flyingsciurus and has done art for a broad spectrum of art. Most recently DND.
I did indeed find her artstation. But honestly look at it...
There are like 20 pictures. 5 that could perhaps be D&D fanart?
Her artstyle is all over the place.
Empty "About". 0 likes. 0 follows. 7 followers.
That page is not doing a good job of convincing me this isn't some absolute nobody.
Not trying to *lemony goodness* on her; just calling it like I see it. My point being that it's random to pull her in as a guest artist and expect people to be excited.
Nobody is going "fraggle yeah! Shauna Nakasone is designing a hero"!
I think there may be a misunderstanding about "design." I'm going to assert that the guy doing the play testing (Doug Hopkins or someone like him) is the one actually "designing" the heroes. This person decided on Warlock, Druid, Bard, and the BP, spells, etc). The artists are implementing that vision and given a lot freedom (initially). This person signs off on the product and we are seeing in real-time the iterations unfold on-line with the druid, perhaps there were no iterations with the Warlock, but there probably were.
Honestly, a game designer (producer?) should be able to look at a professional artist's resume/portfolio and hire them at any career level and get the job done. This is to say that I can ask any such artist for a "druid" for my game, show them similar source material, confirm they can do it, and we will get there. At one point I actually had a 3D designer artist working for me and we got our best products when we let him loose rather than telling him exactly what to do. History of D&D artwork or not, I should be able to get a cool druid here. In the case of the druid we are seeing the sausage getting made and understandably upset...
And let's be realistic, this druid effort was kicked-off before the funding campaign began (there was a description of the design from the artist on day 1), when it was not clear that we would go much past $2 million. There are several man-years already invested in the digital re-make products in the base game. How much money could be safely assumed available to go out and get "whoever we want" as an artist? We got Stephen Baker to write a new quest book, that alone is spectacular.
Personally I don't think they should tell us who the artists are (unless they are already famous and prepared for judgements). They can sign the work and/or get credit as listed in the instruction manual. Negative feedback about any content needs to go straight to the to the top, as they are the ones approving this stuff for release. They want to fill the void with human interest pieces, but they end up singling out people when stuff is not what fans really want to see and they feel like complaining/harassing will get it "fixed". They should know this will happen and having done it at all is not cool.




























