by Kurgan » October 5th, 2023, 5:45 pm
Even if they release WOM in 2024, you might say "what's left??" (besides adding Rogar's Hall and KnightFall to the Companion App along with the rest which I'm sure would happen fairly soon...):
Well, some of these are more proper candidates probably for digital "online" quests, but from the legacy era we have (not counting fanzine quests that were completely unofficial):
The Maze (from 1st edition, 1989; the original first quest!)
Dave Morris Quests (solo adventures from HQ Novels #2 Tyrant's Tomb & #3 the Screaming Specter, A Growl of Thunder and Running the Gauntlet)
Marvel Winter Special (Revenge of the Weather-Man)
Advanced Quest/Master Edition (The Dark Company: a 13 part epic quest)
White Dwarf Magazine quests (The Halls of Durrag-Dol, from issue #134; The Eyes of Chaos, from issue #145)
Adventure Design Kit (included yet another variant of the character sheet that was much larger, and a partially completed same quest on the back entitled "A Plague of Zombies" which some fans have speculatively finished)
(info thanks to HeroQuestbyphoenx.yeoldeinn.com quests section!)
Keep in mind all of these were designed with the 1st/2nd Edition EU rules in mind.
Japanese HeroQuest (14 quest campaign by MB/Takara, 9 of which have no equivalent in any other official release; uses new artifacts and spell variants as well)
HeroQuest II: Legacy of Sorasil was a computer game released on Amiga computers and the Amiga CD-32 console. It was loosely based on the previous HQ PC games (which were in turn modified from the 1st edition board game) and greatly expanded with new character types, spells and artifacts, large outdoor areas, etc, but it had no physical board game equivalent. Some of our own members here have been working on evaluating and attempting to adapt the material to the board game.
Unreleased Quest Packs:
In Brief, Wizard Quest pack and Dwarf Quest Pack.
The Elf and Barbarian quest packs were just the beginning, as MB was actively working on the Dwarf and Wizard Quest packs which presumably would have been released in 1993 had production not ceased. Neither pack was ever actually finished and the general public has no nostalgia for these since they never came out (but have been known about online for several years now by fans). It seems that the previous two packs were rushed out, which many noticed with errors and seemingly broken difficulty. Encarmine has mentioned a few times that they have all of the draft material (notes, prototype miniatures, quests, artwork, etc), but that they also don't feel obligated to follow the same plan as these packs, but seem already to be looking them over for usable ideas. The basic template of these was the same as the Frozen Horror/Mage of the Mirror as we know, 3 solo quests for the named hero, then 7 group quests (with the last two being a continuous multi-parter). The Solo quests were ostensibly to bring a basic hero (perhaps who had never played HQ before) up to the same level as the (presumably experienced) other three heroes to then take on a supreme challenge. The Alchemist Shop would sell four new potions, three of which were coded just for the named hero. Additional new artifacts (including one that boosts the named heroes Body Points +2 and Mind Points +1), Spell Scrolls, and new Magic (in the Wizard Pack) would round out the pack with new monsters, boss characters and allies. They were moving away from the lore of the Warhammer world, but were using figures from the EU packs. So the Dwarf pack was going to have the three advanced Ogre figures (the Elf pack already used the basic Ogre warrior though boosted his stats) and the Wizard pack would use the "Wizards of Morcar" evil sorcerer figures with modifications, and new characters as well, probably cast mostly in light blue plastic. But they had many quest designs from these packs...
Rewards:
