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HispaZargon wrote:About Multiple Attacks different rule interpretation between The Frozen Horror and The Rogue Heir of Elethorn, Doug Hopkings (WanderingMonster) recently gave his own view on AH Discord channel, in response to a question from dreicunan.
Basically, I interpret that Doug encourages to consider the defend rule differently, depending if the attacker is a Warbear or a Rogue, like the official app does, see screenshot below...
About Wizards of Morcar recently leaked card rules, Doug Hopkins also clarified to a Kurgan's question that in spells like "Call Skeletons" or "Summon Mummy", the summoned monster/s may move and attack inmmediatelly in the same turn they are summoned, though it is not said in the card:



HispaZargon wrote:Recent leaks of Wizards of Morcar content also arised some other errata/mistakes/questions. Here are some of them:
Questbook, page 4: Decription of Altar Tile says it represents "the High Altar with the Shrine of Eiretash" however, this tile is not finally used for such purpose in the questbook.
Questbook, page 12: In Earthqueake rules it is said each one of the 6 squares of the Earthqueake Tile counts as a pit trap, however it is also said that characters on the tile can only attack and cast spells to characters or monsters also on the tile only (no outside it), which goes against the usual rules for pit traps.
Questbook, pages 24 & 36: The quest map shows a "Zargon" symbol which purpose is suposed to be the place where the High Mage can move if casts the Escape spell, however this symbol has no explanation anywhere in the questbook. An explanation should have been included in the general rules section of the book.
Monster Card "Minotaur": Gore special ability of Minotaur talks about being "incapacitated", however nowhere in questbook is explained what does this mean. Probably it means being "in shock" or being affected by spells which limit moster movement, but it is not explained.
Detection Spell Card "Future Sight": It is unclear if the Hero may re-roll every attack, defense and movement roll until the spell ends or he may only re-roll just one of them. It is also unclear if the Hero must re-roll al dice or he/she can choose which dice to re-roll.
Detection Spell Card "Treasure Horde": It is unclear if this spell must be cast before or after searching for treasure. It is not clear either what happens if the Hero drwas bad treasure cards, are their effects applied or are they just suffled and returned back to the trasure deck?
&
, just reroll that
. It would also be a good defense spell for the Wizard, as it can be cast off-turn. If he's unexpectedly surrounded he could activate this during the monster's turn and reroll all non-:whiteshield:s.
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