by The Admiral » August 27th, 2023, 9:04 am
SPOILER ALERT! Don't read if you don't want to know.
Excellent, that is how I played all three points. I've just finished. I really like how they have handled the final boss battle. It looked really easy with just the Big Boss and nothing else. Not like the usual packed rooms, but that was deceiving. Here is my report of that final battle:
Ketchup bursts through the door with a double 6. Zargon spawns a Mummy to protect Magrian and makes it an elite monster (roll of 5 = +1 Att, def and Body). He runs right around the room to behind Magrian and attacks with his Abagore's Butcher (2 x 3 dice attacks). Total miss and 1 skull which is isn't defended.
Portly is now ready with 2 Strength potions, Heroic Brew and Icy Strength, and a Dexterity to ensure he gets there. TERROR! He moves into the room but can't attack.
Drucidril moves in, and without an artefact fires her crossbow at the mummy (4 dice). 1 skull and it's defended.
The Arbalist, the last surviving merc also attacks the Mummy. 2 skulls with 1 defended.
Sallazar with only a Courage spell left, rubs his Ring of Echoes and retrieves his trusty Tempest spell. He enters the room and casts it on Magrian. CONSUME MAGIC! No effect and Magrian gets the lost BP back. Using his Keepsake Ring Sallazar casts Courage on Aramil.
Aramil reaches Magrian, takes Strength and Heroic Brew, and attacks with the Raven's Talon (attacks of 6 and 4) First attack inflicts 3 Body Points damage, the second nothing.
Now for Zargon's Riposte. Magrian casts Dreadlights on Aramil (who only has 2 defence dice), and with SHIFT REALITY! summons 2 Specters, and then regains a BP from the Queen and leaves the room. Aramil's Courage is gone. The Mummy attacks Aramil with 6 dice. 2 Skulls not defended. The 1st Specter casts Channel Dread (+1) on Ketchup who is on only 1BP, but rolls 2 and leaves the room. The 2nd Specter does the same. 2 again and it also leaves the room. The Mummy is now alone with all the Heroes and he is obviously killed, but there is nothing else the Heroes can do but wait for the coming assault.
A Specter comes through the wall and once again goes for that last BP on Ketchup. 3 and nothing again. The other Specter now enters and with a +1 rolls 4. The Barbarian takes a Healing Potion and rolls 4. Magrian enters, regains another BP and casts Fear on Portly, the biggest threat and with the reduced MP's of 2, he could be out the game for a while.
Ketchup attacks a Specter and kills it. Portly rolls 2 dice and gets a 6! Fear is gone. He takes his potions and charges Magrian. Two attacks of 7 with his Great Axe artefact. He rolls 4 Skulls doubled to 8 and none are defended....REFLECTION! onto the Dwarf who was on max BP's. Ouch! and he takes a 4BP healing potion. second attack is only 2 skulls. He has a Luck spell on him and he re-rolls the 5 missed dice, getting 2 more skulls. They are not defended and Magrian is dead. Drucidril fires her crossbow at the final Specter and rolls 1 Black Shield. Once again it's not defended and the quest is over.
This pack was great fun!