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Heroquest remake by Hasbro - The BIG discussion thread

Discuss general topics relating to HeroQuest that don't fit well in the categories below.

Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby Orc26 » September 25th, 2020, 3:25 pm

Kind of excited for Mr. Baker's quest pack, but other than the 2 minutes of the introduction that panel was horrible.
I'm not even sure if I'm excited about the other announced quest pack... mainly because I don't see 4 million happening.
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Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby JCool » September 25th, 2020, 3:41 pm

The panel didn't have nearly as much information as I was hoping for. That said there were some genuinely cool moments -- Q&A with Stephen Baker, couple reveals. But the entire campaign is still light on details and key information to entice more backers now that they've hit the initial target goal. Hopefully they'll course correct a bit and dole out more info as time passes so we can hit lots of goals. I'm on the fence (mainly because like so many others I already own a ton of HeroQuest content), but I'm likely to back this once more are unlocked.
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Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby Cael Darkhollow » September 25th, 2020, 3:43 pm

I'm in at Mythic level. I personally don't back kickstarters until they are goal reached and a sure thing. I understand why Hasbro did it, it's the best advertising to the modern gaming community and it is free. On top of that they can cover production costs with sure thing sales, rather than developing, producing, and advertising on their own dime, hoping only after they recoup costs to then to excite the HQ fans and perhaps entice new customers with potential purchases.

I seriously doubt we will see this on shelves at the local grocery store or box store like Walmart or Target (I know for sure I bought the original quest packs at Shopko and Kmart.) The price, box style and miniatures style are obviously directed at game store hardcore gamers and not the general public. You likely aren't going to see a game like Conan (similar box style, contents, and price) or Axis and Allies, or Galaxy Trucker at those types of stores on sale for the casual consumer anymore; it is way beyond impulse buy price of a 20 dollar Jumanji game or 15 dollar Monopoly. This is a hobby shop/games specialist shop product. Most D&D products don't hit those stores either, just an introduction basic box.

I didn't do the new Dark Tower board game kickstarter and that one still never made it to stores (anybody get it?) but I did do the new Fireball Island board game to go with my own vintage 80's original, and got all of the expansion packs and promo only extras. That game was more of an homage with different game play rather than mostly a reprint/modern update as this one seems to be. But what surprised me was many game stores in my area bought in at the kickstarter for Fireball island and then had several copies of the exclusives available in their retail stores as soon as 6 months later. The basic game and later expansions were on sale at game stores not long after that. They even continued to develop and release new expansions. I hope that us the case here, sure reprint with minor changes all of the old HeroQuest quest packs, but keep it going with new expansions and adventures. I had all of the original US releases as a teen, but I didn't even know about the different European/Australian original releases until decades later as an adult collector. I hope that whatever is finally released publicly in stores is released worldwide and not a region exclusive. Hasbro is big, they gobbled up all of the other game companies so I'm certain this will be on game store shelves eventually.

I prefer the original art and sculpt style but fully understand who they are marketing to with the modern aesthetic and the legal reasons for distancing from Games Workshop influence. I am sad that the Warhammer World will not be a part of this new HeroQuest, it always was to me, and I think the evidence makes that clear with several references.
I am extremely excited for this eventual release. A year is a very long time to wait, but worth it to have my HeroQuest collection complete with all products ever released (and some prototypes never released like the NES cart) again.

Even with the exact same dungeon layouts (so far presumably based on everything we have heard from Hasbro so far) I see this as an opportunity to get new fans playing, perhaps even HQ nights at the local game store and fan clubs springing up. HeroQuest will be bigger than ever before, and old grognards who have and played the original for decades will be lords and gods among them. All assuming the pandemic wears down and we can get back to gaming sessions with groups again, of course.

I wonder what exactly the impact on value of the old sets will be...depreciate considerably or shoot through the roof? Going by Star Wars figures or Masters of the Universe toys or D&D game products, new releases only increased interest in the vintage material greatly increasing value.
The quest packs already go for ridiculous amounts now. I am glad I got two complete sets (for me and my twin brother) before it went too nuts, I mean after all it is just a board game (the best there ever was.)
Last edited by Cael Darkhollow on September 25th, 2020, 4:53 pm, edited 2 times in total.
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Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby Leathaface79 » September 25th, 2020, 3:47 pm

Orc26 wrote:Kind of excited for Mr. Baker's quest pack, but other than the 2 minutes of the introduction that panel was horrible.
I'm not even sure if I'm excited about the other announced quest pack... mainly because I don't see 4 million happening.


I don't see 4 million either. I think it will hit 2 million, but it is starting to slow down, even with the PulseCon event, it didn't pick up pledges. It did 1 Million day 1, about 250K day 2, and about 150k day 3. It will continue to drop.

Most of the people that were hyped have bought it, but to get to 4 million will will need to maintain $60,000 each day the rest of the way.

Now if they opened it up to the UK and EU then it would easily hit 4 Million.
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Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby Orc26 » September 25th, 2020, 5:43 pm

I have a question to ask people who are a little more knowledgeable about these things than I am... Why have stretch goals that are hidden? Someone may be really excited about a druid class, or someone may buy everything associated with Mr. Manganielo, but by not putting it out there the people you would have enticed with those things may never pledge.
Or I may be a crowd funding idiot and there could be good reasons...
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Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby lestodante » September 25th, 2020, 6:33 pm

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Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby sdbutler » September 25th, 2020, 6:34 pm

Personally I'm just excited to get not just a full game but 2 expansions. I played this game back in my youth when a friend owned it and loved. By the time I got around to looking for it a box with all the minis, tiles, and the rest of the stuff you need was showing up for $400. I'm looking forward to dragging my family and friends into some games.
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Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby Goblin-King » September 25th, 2020, 6:37 pm

Orc26 wrote:I have a question to ask people who are a little more knowledgeable about these things than I am... Why have stretch goals that are hidden? Someone may be really excited about a druid class, or someone may buy everything associated with Mr. Manganielo, but by not putting it out there the people you would have enticed with those things may never pledge.
Or I may be a crowd funding idiot and there could be good reasons...

You are excited to see the druid, so you keep checking in.
That way you are exposing yourself more to the campaign, making it more likely for you to buy in.
It's the same as asking why a stripper doesn't just immediately remove all her clothes :lol:


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Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby Orc26 » September 25th, 2020, 6:42 pm

I just realize that I have come full circle.

Hero Quest got me addicted to purchasing boxes full of plastic dudes that only exist to kill each other (we can argue if I'm addicted to the act of the acquisition or the dungeon crawl somewhere else...) and now I'm backing Hero Quest to scratch that itch.
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Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby arntisdale » September 25th, 2020, 7:33 pm

Goblin-King wrote:
Orc26 wrote:I have a question to ask people who are a little more knowledgeable about these things than I am... Why have stretch goals that are hidden? Someone may be really excited about a druid class, or someone may buy everything associated with Mr. Manganielo, but by not putting it out there the people you would have enticed with those things may never pledge.
Or I may be a crowd funding idiot and there could be good reasons...

You are excited to see the druid, so you keep checking in.
That way you are exposing yourself more to the campaign, making it more likely for you to buy in.
It's the same as asking why a stripper doesn't just immediately remove all her clothes :lol:

Yes, but you usually slowly feed the stripper $1's to keep her going. We're paying the large amount up front here. This is more like hiring a prostitute.
An expensive classy one that knows what she's doing.
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