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, which the Warlock kept blocking. In retaliation the Bard and Warlock focused all their attacks on the Dwarf. The Monk would alternate between the Wizard and Dwarf while the Raptor danced around, snipping at the opposition where he could.
:skull::skull::skull::whiteshield:. Despite the Monk's 3 defence die, he only rolled 1 and dropped to 0BP.
but the Barbarian amazingly blocked
! The Elf followed suit and cut off the Wolf by casting Slow.
against the Elf. The Druid hesitated to use Pixie for 1BP, hoping to maximize, maybe after taking damage for a later turn.
s to finish off the Knight. The Knight, being asleep, was unable to use Stalwart to save himself.

was blocked! Another Skeleton was shattered by a Yeti. The Polar Warbear and Dread Warrior defeated a Mummy and DoomGuard. The other Polar Warbear broke free from the Command spell, unfortunate for the Witch Lord that it didn't last longer, it took out a Skeleton.
, only to be met with 3
s from his 6 defense die. The Dread Warrior took out a Skeleton, the Yeti again failed to take out Skeleton the Bold. Frozen Horror found a good area to cast Ice Storm, forgetting that the Witch Lord was immune to spells, but the Ice Storm also crashed Down on a Skeleton and DoomGuard, whose massive defence would amount to nothing with this spell. The Skeleton was taken out by the Ice Storm and a roll of
took out the DoomGuard. The other Yeti then attacked the Witch Lord, succeeding in landing 2
s!
, but the Yeti still had 2BPs. The Mummy could never make it around the Frozen Horror's forces to save its master, so it only attacked the Dread Warrior, getting in only 1 hit. But the Witch Lord wasn't done yet, though he could not attack for being in the hug he could still cast spells and his only offensive spell left was FireStorm. This would effect all monsters in the arena, including his own. But he was desperate and needed to get out of this hug. FireStorm ended up killing Skeleton the Bold, the Mummy, the Dread Warrior and both Yetis! This a actually brought the Frozen Horror down to 1BP and the Polar Warbears were still standing with 2 and 3BP each. As soon as the Witch Lord was free from the grasp of the now dead Yeti, he ran past the two Warbears, putting distance between himself and them. The Polar Warbears have chase but couldn't catch him as the Frozen Horror cast Soothe on itself.
he conjured 3 Skeletons and 2 Zombies. They swarmed the Polar Warbears, dropping one to 1BP, and unable to hurt the other.
blocks all hits skill.
. Sir Ragnar has the Stalwart Skill to fall back on.
and strikes back at the Doomguard, barely piercing the armor.
was blocked. The Wizard, with his dagger, mages to get close enough to the skeleton and sever the spinal column.
.
this time The Flamed Dread Warrior was able to block it. The Scout fearlessly runs into the fray, attacking a Skeleton, but fails to roll a
. The Rogue is next to run in, despite having Opportunistic Striker he can't hit the Skeleton, but upon using Ambidextrous he stabs it in the head. Zargon's Flame keeps the Skeleton alive. The Elven Warrior then bravely challenges the Gargoyle and runs it through, dealing 2BP damage. Unfortunately the Cadre was unable to score a successful kill on their initial attack.
under Fear. The Scout manages to take out a Skeleton on his turn. The Rogue uses Combat Mobility to go through his foe and throws a Dagger into the skull of the other Skeleton fighting the Scout, Zargon's Flame does not save it. His 2nd throw from Ambidextrous failed, however. The Elven Warrior attacked the Gargoyle once more, he rolled 3
s and the Gargoyle managed 2
. This was indeed just enough to drop the Gargoyle to 0BP, activating Zargon's Flame, which saves the beast.
s! Only 1 was blocked, the Elf is down to 1BP. The Flamed Gargoyle then grabs her and snaps her neck. Fellmarak casts Rust on the Elven Warrior's sword, leaving him with very little offense. He his also free from the Slow spell.
it was blocked.
. The Arbalist backed away from the Mummy and fired a shot at an Abomination, getting a headshot. The flame did not save it.
s. A Raptor runs out next, going after the Yeti, using Clever Tactician to get am extra attack dice. Despite rolling 3
s, the Yeti blocked 2. A giant centipede crawls from the gate but doesn't go very far while a Blightweaver uses the Ice Wall to his advantage and casts Creeping Grasp on the Yeti, which ends up causing 1 more damage while holding him in place. The 2nd Raptor follows suit, going after the same Yeti, using Clever Tactician for 2
s that land. 2 more Blightweavers step behind the Ice Wall, each casting Creeping Grasp, 1 on the Frozen Horror, 1 on a Polar Warbear, but neither take hold. The 4 Blightweaver, seeing the Yeti is down to 1BP attempts to finish him off with Channel Dread. A
is rolled and the Yeti's lifeforce is drained. The Spider and Snake spawnlings move out as does the Blightcrawler, but their movement doesn't get them into the fray. The Giant Ape, however, bangs against the Ice Wall.
,
,
, which adds up to 5BP of damage on the Frozen Horror due to the fact that they are adjacent to each other. The Giant Ape continues to pound on the Ice Wall. The Giant Centipede latches onto the Polar Warbear, poisoning it.
was rolled by the Frozen Horror barely blocked it. 1 Blightweaver boldly attacks the poisoned Polar Warbear, but it was blocked. Even though the remaining Raptor was a Clever Tactician it failed to roll a
.
. Another Ice Gremlin runs to help out the Polar Warbear and kills the Centipede, leaving the Polar Warbear to use both his attacks. The first attack was for 2
s against the Blightweaver, but his 2 defence dice were both
s. He used his 2nd attack to deliver a fateful blow to the serpent. The Frozen Horror fled from the Blightcrawler to cast Soothe on himself. The other Polar Warbear and last Ice Gremlin attacked the Blightspinners, combining to 2 hits against the giant spider.
for venomous. The Raptor adds 2BP of damage against the Polar Warbear and runs off. 2 Blightweavers resort to physical attacks against the Polar Warbear but no damage is dealt. Another Blightweaver tries to break the Ice Wall but fails and the last one casts Creeping Grasp on the Frozen Horror, which deals 1 damage. The Giant Ape, who had previously given up on the Ice Wall attacks an Ice Gremlin, land 2BP of damage while another spawnling spider creeps closer. The Blightcrawler nights the Polar Warbear for 1 damage, also injecting venom, paralysing the Polar Warbear before fleeing.
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