LucaRocks wrote:I'm warming up to RotDM as well but will reserve final judgement until I see the quests. I don't mind these additions to the game as they seem to be keeping them as simple as possible.
My only concern is if they start releasing more than two expansions per year. It's good to let the expansions breathe and give Zargon time to study them before gearing up for the Next Big Thing.
EDIT: OK sorry but after looking over the information, I'm really stumped by the reputation token and what it is actually supposed to accomplish. You're telling me that I can waste 250 gold to hire 1 mercenary who will be dead in one hit? Is there any scenario where this makes sense?
I'm not that well versed in using mercenaries but they can't hold potions right? And I assume they can be healed when they're dead ? Even still I can't see heroes wasting resources on mercenaries. To me they are just cannon fodder. If they were 4 BP maybe it would be worth it. Maybe they would survive a whole quest which would justify using the reputation point. But seriously, wasting 250 to hire one of them is not a good idea in my book.
In theory you could hand a potion to your Mercenary every turn and he could stockpile them and use them at any time in his career. The rules for creatures seemed to point to them using the potion right away (players reasoned, because they lacked opposable thumbs) but mercenaries could use them just like a hero. You just don't get to swap out their armor or weapons, but nothing stops you casting spells on them or giving them potions they could use at any time including to save themselves from death. But yes, 250 seems steep for a hero that normally costs 50-75 gold to hire (but then you have the 100 gold swordsmen). It seems the opportunity cost is you miss out on whatever the unknown reward or perk is you would normally get for cashing in the token when Zargon asks for it (or keep it when he asks if you have it, between adventures?).
The whole question of whether you can buy other potions from other Alchemist Shops between quests is not answered, but at the very least, the heroes could have a large stock of potions left from the last adventure (whatever that was, they only assume you've completed the game system but more likely you might have completed the EQP and have a bunch of awesome stuff like the Sky Orb too).
Also, nothing says that each quest adds more to the treasure deck. If Zargon intends to keep those cards added through each expansion that's up to him, but this pack is only assuming you have those ROTDM cards and added them, nothing more. Those extras you throw in are going to make it easier or harder to get what you want from searching (since searches are limited, but generous in most quests) and safer or more dangerous depending upon the distribution.