• Advertisement

Make a small donation to Ye Olde Inn!

Donate via Paypal

Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.

Heroquest remake by Hasbro - The BIG discussion thread

Discuss general topics relating to HeroQuest that don't fit well in the categories below.

Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby cynthialee » November 11th, 2021, 4:44 pm

I am quite pleased with the new quests (other than the mistakes, but it seems this system is ever plagued with minor mistakes) and considering how my players are casuals and not deep into lore I am good.

It is new quests and that is good enough for me. And the new the take on monsters, they look way cool, and having female mini's is nice.

Now I just need Elf spells, mercenaries and Ogre's. They can't come out with expansions fast enough for me. They already have the basics set up to deliver HQ merch. :D
So it is said that if you know your enemies and know yourself, you can win a hundred battles without a single loss.
If you only know yourself, but not your opponent, you may win or may lose.
If you know neither yourself nor your enemy, you will always endanger yourself.
~Sun Tsu The art of War~


Rewards:
Created a Hot Topic.
cynthialee

Swordsman
Swordsman
 
Posts: 1848
Images: 4
Joined: September 27th, 2011, 10:56 am
Location: the forests of Washington State
Forum Language: English (United States)
Hero:
Evil Sorcerer: Zargon
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Advertisement

Make a small donation to Ye Olde Inn!

Donate via Paypal

Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.

Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby Kurgan » November 11th, 2021, 5:38 pm

Kimarous wrote:
Kurgan wrote:I was tempted to go through and modify the "HeroQuest Map" to refer to the "Elder World" (is that already taken?)

Quake uses "Elder World" as a Medieval level theme subtype, but I don't think that counts.


Maybe the "Olden World" (like "Olden Days" a popular phrase when I was growing up about the past)?


Rewards:
Participated in a Miniature Exchange. Destroyed a Zombie!
User avatar
Channeler
Kurgan

Witch Lord
Witch Lord
 
Posts: 7116
Images: 85
Joined: February 23rd, 2019, 7:08 pm
Location: https://discord.gg/2R9pEP4cty
Forum Language: English (United States)
Hero:
Evil Sorcerer: Zargon
Usergroups:
Scribes Group MemberAdventurers' Guild Group MemberChampion Group Member

Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby Edge » November 11th, 2021, 5:48 pm

Kurgan wrote:The Bard is totally a pirate! Erase the Mandolin and see all the piratey goodness... anchor tattoo, medal, rapier (or is that meant to be a foil or epee? he should have a cutlass but close enough), tentacle (suggesting giant squid), treasure chest.

Sure, pirates keep guys around who can play music, so that's no stretch.


I definitely read Orc Bard as “pirate”. Along with the very different (and fortunately for me, personally preferred) changes to the Zombies, and the existence of Abominations, I see a fantastic Lovecraftian quest of legendary sea horror. One of the things I personally love about all of the 2021 art style is that it feels, to me, like a more layered, complex, mysterious world. I never really cared about Games Workshop/Warhammer; it really was all about HeroQuest for me. So all of the changes that now make HeroQuest’s vocabulary and setting more distinct and unique are very welcome.

I do wish they’d caught all of the errors in the Quest Books, and I hope those all get compiled somewhere here at the Inn, easy to find and fix. I’m sad about the sets shipping with damage and sloppy gluing, and I honestly cannot believe that “Made in China”, etc actually got printed visibly on a tile. Maybe it’s a nitpick to some, but this will permanently frustrate me. Still, overall, as far as I can tell, I vastly prefer the new version. I can’t wait to actually get my hands on my copies.

Thank you to everyone posting and allowing me to live vicariously until mine arrive.
The best thing about HeroQuest is the lifelong unlocks on the imagination.
Edge

Zombie
Zombie
 
Posts: 35
Joined: November 14th, 2020, 9:20 pm
Forum Language: English (United States)
Hero:
Evil Sorcerer: Zargon
Usergroups:
Champion Group Member

Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby Kurgan » November 11th, 2021, 6:02 pm

Yeah you'll find quite a few Inn members who were quite upset about the loss of the Warhammer flavor and I feel for them. But there is room enough for such differences of opinion in our fandom and that's another thing that makes this community so great.

One thing a person could compare it to is Power Rangers. The American version of the show has been rebooted, but the original show itself was derivative of a few things.. footage from an older Japanese show was combined with newly shot footage to create a new product. This product then got ported back into Japan with redubbed audio for the new version. I guess a similar thing happens when HeroQuest gets translated and shipped out into different territories.

The shock that EU players will or have experienced seeing the remake (since it is based on the NA rules not the EU rules they are most familiar with), so anything we can do to help them understand it is good, whether they choose to go with the new rules or adapt it back to the old rules, or use some hybrid (as many of us do in this community) that best fits their gaming group's needs.


Rewards:
Participated in a Miniature Exchange. Destroyed a Zombie!
User avatar
Channeler
Kurgan

Witch Lord
Witch Lord
 
Posts: 7116
Images: 85
Joined: February 23rd, 2019, 7:08 pm
Location: https://discord.gg/2R9pEP4cty
Forum Language: English (United States)
Hero:
Evil Sorcerer: Zargon
Usergroups:
Scribes Group MemberAdventurers' Guild Group MemberChampion Group Member

Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby Blayze » November 11th, 2021, 7:46 pm

Edge wrote:One of the things I personally love about all of the 2021 art style is that it feels, to me, like a more layered, complex, mysterious world.


I appreciate the orcs being more imposing and menacing; the old orcs seemed to basically just look like larger goblins.
Last edited by Blayze on November 11th, 2021, 9:46 pm, edited 1 time in total.
Blayze

Mummy
Mummy
 
Posts: 95
Joined: October 13th, 2020, 5:21 pm
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Champion Group Member

Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby Kurgan » November 11th, 2021, 8:24 pm

|_P Thanks Blayze!

I'm okay with the older presentation of Orcs being bigger, meaner cousins of goblins.
Last edited by Kurgan on November 11th, 2021, 10:45 pm, edited 2 times in total.


Rewards:
Participated in a Miniature Exchange. Destroyed a Zombie!
User avatar
Channeler
Kurgan

Witch Lord
Witch Lord
 
Posts: 7116
Images: 85
Joined: February 23rd, 2019, 7:08 pm
Location: https://discord.gg/2R9pEP4cty
Forum Language: English (United States)
Hero:
Evil Sorcerer: Zargon
Usergroups:
Scribes Group MemberAdventurers' Guild Group MemberChampion Group Member

Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby Blayze » November 11th, 2021, 9:48 pm

Fixed, thanks. It's weird, cause all I did was press the Quote button on Edge's post.
Blayze

Mummy
Mummy
 
Posts: 95
Joined: October 13th, 2020, 5:21 pm
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Champion Group Member

Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby Stairwell » November 11th, 2021, 10:41 pm

Kurgan wrote:The shock that EU players will or have experienced seeing the remake (since it is based on the NA rules not the EU rules they are most familiar with), so anything we can do to help them understand it is good, whether they choose to go with the new rules or adapt it back to the old rules, or use some hybrid (as many of us do in this community) that best fits their gaming group's needs.


I'm in Oz, so we have EU rules, I've never really checked out the US rules but they seem a bit more interesting, maybe even a bit harder than the EU version for the heroes? More like the Ogre Horde with the hit point tracker for enemies? Will be interesting to check out. Still waiting on EB Games... The ETA ATM is 17th Nov according to my pre order page.
Stairwell

Orc
Orc
 
Posts: 49
Joined: March 20th, 2014, 9:03 pm
Forum Language: English (United States)
Hero:
Evil Sorcerer: Morcar
Usergroups:
Champion Group Member

Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby Kurgan » November 11th, 2021, 10:49 pm

I would love to hear a full report from an EU veteran player or two on the new edition. Yes, imagine if half the normal monsters have multiple body points. I understand in the EU rules, only the Ogres and the Wizards of Morcar (and the two bosses bad guys in the Dark Company) have multiple body points. NA players use skull tiles to designate monster damage instead of writing on the quest book. Some monsters are stronger in other ways too (Chaos Warriors and Zombies each have an extra square of movement; Gargoyles and Chaos Warriors each have an extra defend die).

Tougher monsters generally makes the game harder, but our version also allows heroes to escape death if they lose all their body points but have a healing potion or healing spell left (assuming they didn't just search for treasure and get hit by a hazard/wandering monster to take the fatal blow). Not only that but there's an Artifact you can find (extremely rare) that can bring even a dead hero back to life. Not only that, but it gets called "potion hoarder edition" because we get to keep (written down on the sheet) any potions found from the Treasure deck between adventures, while you guys lose them if you don't use them in the quest. That and the expansions have "Alchemist Shops" where we can even buy still more potions!


Rewards:
Participated in a Miniature Exchange. Destroyed a Zombie!
User avatar
Channeler
Kurgan

Witch Lord
Witch Lord
 
Posts: 7116
Images: 85
Joined: February 23rd, 2019, 7:08 pm
Location: https://discord.gg/2R9pEP4cty
Forum Language: English (United States)
Hero:
Evil Sorcerer: Zargon
Usergroups:
Scribes Group MemberAdventurers' Guild Group MemberChampion Group Member

Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby Pancho » November 12th, 2021, 3:53 am

Kurgan wrote:I would love to hear a full report from an EU veteran player or two on the new edition. Yes, imagine if half the normal monsters have multiple body points. I understand in the EU rules, only the Ogres and the Wizards of Morcar (and the two bosses bad guys in the Dark Company) have multiple body points. NA players use skull tiles to designate monster damage instead of writing on the quest book. Some monsters are stronger in other ways too (Chaos Warriors and Zombies each have an extra square of movement; Gargoyles and Chaos Warriors each have an extra defend die).

Tougher monsters generally makes the game harder, but our version also allows heroes to escape death if they lose all their body points but have a healing potion or healing spell left (assuming they didn't just search for treasure and get hit by a hazard/wandering monster to take the fatal blow). Not only that but there's an Artifact you can find (extremely rare) that can bring even a dead hero back to life. Not only that, but it gets called "potion hoarder edition" because we get to keep (written down on the sheet) any potions found from the Treasure deck between adventures, while you guys lose them if you don't use them in the quest. That and the expansions have "Alchemist Shops" where we can even buy still more potions!

It’s all about mix and match for me. US body points make for a much better game, but there are a few subtle rules in the UK edition that are better I feel than what you guys got. It’s been well discussed elsewhere in previous years of course.


Rewards:
Participated in three (3) Miniature Exchanges.
User avatar
Pancho
Rock Skin Achieved

Halberdier
Halberdier
 
Posts: 1277
Joined: April 12th, 2017, 10:43 am
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Scribes Group MemberAdventurers' Guild Group MemberChampion Group Member

PreviousNext

Return to General HeroQuest Discussion

Who is online

Users browsing this forum: No registered users and 9 guests