Vorimir wrote:Its a shame that mercenary eleves are just re scuplted human mercenaries. I hope they have some special rule. If they dont it is a big flop.
Not everyone who will buy this also owns the Frozen Horror, so it would give them mercenaries in HQ for the first time (but there are only 4 of them).
I suspect they will not just be straight copies of the BQP mercs, though at this point that's the only evidence we have. I suspect there may be some kind of perk system that can be unlocked by completing the solo quests. But this is admittedly speculation on my part. We still don't know the function of the various "tokens" included in this set (the crescent moons, raven's veil golden shields, domino masks, tokens showing the faces of each merc and also the chain-sickle she elf).
Amalgamash mentioned a lot of things that I can agree with (I don't doubt that Sir Ragnar is "in" the quests because of the box art and back of box text) which you can view here.
(the Frozen Horror originally had a second appearance of the boss character that was left on the cutting room floor, also EQP only had one appearance of Sinestra who got her own miniature; one could also point to the Haslab game system as another instance of where a named character was given a miniature despite only appearing in a single quest).
He's right that we don't fully understand how the Alchemist system works, or the function of the various tokens or what if any appearances Sir Ragnar will make in the actual quests (he may simply be a background character at this point... does this mean we should expect another character pack perhaps with a "good" and "evil" version of Sir Ragnar in plastic form or maybe a "third" installment in this "Elf" quest pack trilogy, again with more original content from Avalon Hill?).
I also agree that a lot is riding on this set, because although they certainly have other HQ projects in the works (not just the already confirmed and surely completed by now "Prophecy of Telor" for retail pack; my guess is ATOH or Dwarf quest pack are next after that, unless we get a staggered re-release for retail of the other Mythic content too), this one doesn't have any nostalgia riding behind it. It has to find that balance between innovation and also being true to the foundations laid by the legacy HeroQuest releases. If it flops, it's possible it could sink original content releases for the franchise (or else force a radical direction change perhaps... we saw what happened with HeroScape and we all thought it was gone forever then they announce a new company working to release it after that Haslab campaign failed).













