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Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.


Bohemyus wrote:Yes you forget the Map! And I would add Elementals monsters/allies in transparent colored plastic


Kurgan wrote:Bohemyus wrote:Yes you forget the Map! And I would add Elementals monsters/allies in transparent colored plastic
(from HeroQuestFans Discord)
Sorry, he said the site is not very "phone friendly," ikarith are you still working on it?


Daedalus wrote:I like the idea for rims fitted to the bases of mercenaries, but why stop there? They'd work well with any monster for tracking Body Points. Is it just me, or do loads of us playing HeroQuest dispense with placing skull tiles under monster figures? I would like to see 6 to 8 differently colored rims. Cards with sections of matching colors would pair off with the appropriate monster card so that skull tiles could then be more easily placed there. That should be faster and way more convenient then stretching over the Zargon screen to fiddle with figures and tiles on a crowded gameboard each time a monster is damaged.
Kurgan wrote:Once again you'd want something that works for the multi-body point large monsters with double wide bases (but no place to put the tiles, unlike the giant wolves where you can easily put them on top of the "Surfboard").
ajjohnsen wrote:The skull tiles have always been an issue when playing with a crowded board and never really made sense to me. I just use a D6 like in 40K to track body points once damage is inflicted. Sure a nice cool custom base from AH would be ideal but I doubt they'd ever make it. Can always hope though as they have done more than we'd of ever thought so maybe I'm wrong









Dranehc1983 wrote:New expansions quest packs themed on new heroes. Ie:
- "Rogue" quest pack;
- "Monk" quest pack;
- "Warlock" quest pack;
- etc.

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