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HeroQuest Card Game - Classic Edition mod?

Discuss general topics relating to HeroQuest that don't fit well in the categories below.

Re: HeroQuest Card Game - Classic Edition mod?

Postby lestodante » September 23rd, 2021, 2:15 pm

Good job to both of you...
Any idea about improving some rules too?
I did a revision of your card back too, European version, 54x80:
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Re: HeroQuest Card Game - Classic Edition mod?

Postby Odanan » September 23rd, 2021, 4:26 pm

lestodante wrote:Any idea about improving some rules too?

The rules are still not very clear to me. I need to print a proxy and test out before changing too much of the game.

BUT, one thing I want is to make the heroes more unique and add more weapons, equipment and chaos spells.
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Re: HeroQuest Card Game - Classic Edition mod?

Postby lestodante » September 23rd, 2021, 5:14 pm

Did you see Claudio Paola video on youtube? It explains the rules.
Here it is, you can skip the unboxing and go directly at 7:25 - https://www.youtube.com/watch?v=NVDNdlBajDY
What I didn't like is: when you turn a card, it has 2 different monsters on it. If a hero attacks and you defeats one of them, you must remove that card from the table, so the second monster is defeated automatically.
Even the cards featuring all 6 threats at once are eliminated as you kill just one of them.
It ends that each hero always attack the threats on which he has an advantage (the Flame for the Wizard for example) leaving to the other heroes the ones that are better for them.


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Re: HeroQuest Card Game - Classic Edition mod?

Postby Odanan » September 24th, 2021, 1:18 pm

lestodante wrote:Did you see Claudio Paola video on youtube? It explains the rules.
Here it is, you can skip the unboxing and go directly at 7:25 - https://www.youtube.com/watch?v=NVDNdlBajDY
What I didn't like is: when you turn a card, it has 2 different monsters on it. If a hero attacks and you defeats one of them, you must remove that card from the table, so the second monster is defeated automatically.
Even the cards featuring all 6 threats at once are eliminated as you kill just one of them.
It ends that each hero always attack the threats on which he has an advantage (the Flame for the Wizard for example) leaving to the other heroes the ones that are better for them.

Agreed!

Hey, I think I got it! Jeez, there is a LOT to be improved in this game. I will start work soon and keep you updated.
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Re: HeroQuest Card Game - Classic Edition mod?

Postby lestodante » September 24th, 2021, 1:53 pm

lestodante wrote:Even the cards featuring all 6 threats at once are eliminated as you kill just one of them.
It ends that each hero always attack the threats on which he has an advantage (the Flame for the Wizard for example) leaving to the other heroes the ones that are better for them.

I forgot to say, my idea on this was to introduce some skull-tokens that you can use to mark eliminated threats from a card (covering them with a token).
And to balance the difficult, some cards should also have no threats at all.


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Re: HeroQuest Card Game - Classic Edition mod?

Postby Odanan » September 24th, 2021, 4:44 pm

Just a test... move along...
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Re: HeroQuest Card Game - Classic Edition mod?

Postby lestodante » September 24th, 2021, 6:29 pm

why not using real monsters instead of the three icons on the right side? (falling rock, flame, spear)
Falling Rock = Gargoyle (no Hero will get a bonus against it)
Flame = Chaos Sorcerer
Spear = Fimir/Zombie?

About Heal a Wound, I will put a Skull on the Wizard card, so he has one more chance to heal than the Elf.
Search for Treasures, only the Dwarf need to roll anything but a black shield. The other Heroes will have a successful search only with the Skull.
Also can be added a 4th line for the threats, featuring the following:
Goblin = 1 skull for ALL Heroes.
Skeleton = 1 skull for Barbarian/Dwarf - 2 skulls for Elf/Wizard


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Re: HeroQuest Card Game - Classic Edition mod?

Postby Pancho » September 25th, 2021, 2:35 am

I’m not familiar enough with this card game to comment in any detail, but I also think the Dwarf should get bonus when searching for treasure.


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Re: HeroQuest Card Game - Classic Edition mod?

Postby lestodante » September 25th, 2021, 6:18 am

Odanan wrote:one thing I want is to make the heroes more unique and add more weapons, equipment and chaos spells.


another thing I don't like... ALL Heroes have 4 Body Points. If one Hero dies everyone lose the game.
If we increase th edifficult, we can increase the body points and still get a balanced game.


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Re: HeroQuest Card Game - Classic Edition mod?

Postby Daedalus » September 26th, 2021, 8:45 am

The art on the player cards look fantastic!
..
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