• Advertisement

Make a small donation to Ye Olde Inn!

Donate via Paypal

Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.

What would motivate to collect gold?

Discuss general topics relating to HeroQuest that don't fit well in the categories below.

Re: What would motivate to collect gold?

Postby cynthialee » February 3rd, 2017, 4:40 pm

I was thinking on this thread and imagined a pair of heroes insisting on taking a piece of the furniture to the stairwell. I tend to allow furniture moving for various reasons already.
most furniture requires 2 heroes to move at my table...maybe allow them 3 spaces of move per turn as they head to the stairs...?
lol

"Look we need a table Bjorn, we either spend 300 Gold Sovereigns in town, or we grab this one and take it to the fort. Don't tell me you have misgivings about robbing Zargon."
So it is said that if you know your enemies and know yourself, you can win a hundred battles without a single loss.
If you only know yourself, but not your opponent, you may win or may lose.
If you know neither yourself nor your enemy, you will always endanger yourself.
~Sun Tsu The art of War~


Rewards:
Created a Hot Topic.
cynthialee

Swordsman
Swordsman
 
Posts: 1848
Images: 4
Joined: September 27th, 2011, 10:56 am
Location: the forests of Washington State
Forum Language: English (United States)
Hero:
Evil Sorcerer: Zargon
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Advertisement

Make a small donation to Ye Olde Inn!

Donate via Paypal

Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.

Re: What would motivate to collect gold?

Postby mitchiemasha » February 5th, 2017, 11:01 pm

Now I'm pretty happy about that. But they still don't want to buy throwing weapons, they like meleeing :p


I use 'lost weapons are found if the area it was used in is searched." That way it's not changing the original rule as written, simply adding to it. During character creation a Mind point can unlock +1Cd6 thrown.

Here's my house rules
https://drive.google.com/open?id=0BzUqo ... FhLaG9hS1U

Armoury featuring all the alchemist potions.
https://drive.google.com/open?id=0BzUqo ... nJCR1dob2s

Character Creation
https://drive.google.com/open?id=0BzUqo ... VJ4Zzl6RGc


Rewards:
Destroyed a Zombie! Encountered a menacing Chaos Warlock!
Prince
mitchiemasha

Halberdier
Halberdier
 
Posts: 1474
Joined: August 14th, 2014, 2:05 am
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Champion Group Member

Re: What would motivate to collect gold?

Postby mitchiemasha » February 5th, 2017, 11:08 pm

I also like to use 50% off potions with gems etc. This makes finding them more of a thing and fixes the issue of potions being way to expensive. Heroes should nearly always need a heeling potion or 2 for them all to survive.


Rewards:
Destroyed a Zombie! Encountered a menacing Chaos Warlock!
Prince
mitchiemasha

Halberdier
Halberdier
 
Posts: 1474
Joined: August 14th, 2014, 2:05 am
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Champion Group Member

Previous

Return to General HeroQuest Discussion

Who is online

Users browsing this forum: Bing [Bot] and 6 guests