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Extra defense for monsters?

Discuss general topics relating to HeroQuest that don't fit well in the categories below.

Re: Extra defense for monsters?

Postby Thrawn » April 11th, 2012, 12:11 am

torilen wrote:daedalus - I like the special abilities - very simple, unique, but they look like they'd work really well.


Hadn't seen those. Nicely done.


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Re: Extra defense for monsters?

Postby grimcrazy » July 15th, 2012, 12:40 pm

or add traps and hazards to monster rooms like those things in the Marvel expansion...
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Re: Extra defense for monsters?

Postby standgeo » July 27th, 2012, 1:32 pm

What we have done is adding extra bp like that: coblins, orcs and fimirs 1 bp. Chaos warriors and all the undead 2bp and the gargoyle 3bp. It may seem difiicult but when the heroes are well-equiped it's actually really fun!!!
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Re: Extra defense for monsters?

Postby knightkrawler » July 27th, 2012, 2:54 pm

That makes Greenskin-Quests and quest packs like Kellar's Keep too easy,
Undead quests and packs like Retrun of the Witch-Lord too hard, I think...
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Re: Extra defense for monsters?

Postby standgeo » July 28th, 2012, 5:38 am

You are quite right. But as you go deeper into the game and heroes have more equipment it's really fun trying to win Morcar and his undead army. As for the greenskins you need some fights to be more "relaxing" just to keep the fighting spirit of the heroes up!!!
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