Edge wrote:iKarith wrote:[…lazy s/chaos/dread/ may be intentional to avoid changing the story more than legally necessary…]
This actually sounds pretty plausible to me. I’m lucky that I actually prefer “Dread” to “Chaos”. It sounds closer to dark evil to me. I've never really thought of “chaos” as “evil” or even “bad”. I hear “chaos” as wild, natural, free. That’s maybe personal, though. I also love the way the artwork is simultaneously “new”, yet committed to recreating the classic art.
You might be in the minority here. I've seen lots of "it's too digital" complaints. Granted, most crafting YouTube channels to me look like "50 shades of black". In some cases I think that's a style choice. In others it seems the crafter looks closely at it and says to themselves, "this looks like paint on craft material". Yes, and the Mona Lisa looks like sloppy brush strokes on canvas up close. Back up a couple of feet and look at it on the wall as a whole. It's much more impressive that way.

I realize Warhammer implies Chaos = Evil, but it also suggests the world tends toward chaos. I kind of like the notion that Lords of Order and Masters of Chaos represent less good vs. evil and more literally those things on a separate axis. That means the Masters of Chaos might do things that are deemed "good" and the Lords of Order might do things that are "evil". And certainly the other way around. Not a new idea, certainly.
*glass shatter, Wild Eep!, wind chime* I have always been here. (And that wasn't the origin of the idea either, it's just the first media I encountered where I fully understood it.) Something like …
Lords of Order: Conflict and division destroy what is created, and that which is good is lost as a result. Serve us and do as you are told because we know what is best for you. Order allows beauty and splendor to flourish, both hearty and delicate. Noble strength has no need for ugly aggressions! Serve us, and we shall step aside if something greater takes our place, but nothing greater shall ever be born of chaos.
Masters of Chaos: Nothing really changes during the stagnation of order. Chaos and conflict breed creativity, innovation, and advancement. True beauty lies in strength of body and mind, and those things these have wrought. Adapt or perish has always been the way of the world: You conquer and lead, or are conquered and serve. You will serve us because you know your place, or you will challenge us and we shall see who survives.
You can see how either could do evil or good, or might do one for the sake of the other.
Sure the ugly, stupid orc would be a servant of Chaos. He's strong and provides the means for conflict but he's not very bright and will follow the orders of the cunning and dangerous wizard because he knows to fear the wizard. If he forgets, he'll be given a few object lessons… He's still got a life, he's a soldier or mercenary, part of a people—a people created from fungus by the Chaos Gods, but still. They're more "people" in Warhammer than they have been in D&D, actually. Sure, in HeroQuest they're just fodder, but still.
Likewise the Emperor and his court will serve the Lords of Order. Look at what they've built! The empire is grand indeed! And it grows as neighboring principalities are peacefully annexed to stand against the darkness of Chaos, or as factions start wars on the borders and lose ground when the Empire defends its lands. And those must be defended, of course, because should the brave and valiant soldiers of the Empire fall, many fair things will fall with them and be lost…
But I get trying to not change it, however it is meant to be interpreted. The thing about "dread" this and "dread" that is … it sounds dumb! "The Dread Wastes…" "Dread Warriors." "A Dread Sorcerer!" It's like, "Ya, mon! What problem ya got widda sorceruh who's got dreads? We can learn magic as well as this bleached clown ya got witcha, and at least we know how to wear colors that go togethah!" (Genuine apologies for anyone whose accent I probably did not just murder. I mean, I took it out back, strangled it, shot it, stabbed it 40 times, and then really decided to hurt it, so … yeah, sorry.)

What's wrong with my colors? Why didn't you guys tell me? I'm red-green color-blind you know…

You'd … almost have to be.
Edge wrote:These are great points. I really do wish we saw Hasbro demonstrating more commitment to HeroQuest. I hope we see at least all of the original expansions released, and the new dragon. I’m not actually very familiar with what exactly Hasbro to anger fans. I get the feeling it’s something about Star Wars? I definitely saw Disney doing those things, setting itself in opposition with its fans, with the young cast members of the new films caught in the crossfire. I don’t collect Star Wars toys, so I didn't see Hasbro’s specific actions. Could someone tell me what it’s about? And are there already specific examples of them doing the same thing with tabletop gamers? I’ve seen some people complain about D&D5E, but I feel I see a lot more people singing its praises. I don’t know.
There's two issues and I think it's best they not be conflated.
One is purely mechanics of the game. Everyone's a high-level superhero with samey-samey darkvision, spellcasting, abilities, darkvision, etc. Pure melee fighters are so rare and so disadvantaged by comparison they had to be given magical abilities because otherwise everyone else is a powerful spellcaster now. Humans are so pathetically outmatched by literally everything else that there's no a variant rule allowing for humans that have been buffed to compensate. You can apparently just about turn to any page of the Monster Manual and declare "I wanna be a … THAT!" and somehow you're supposed to be able to do it apparently. And as a DM you're lucky if that's all your players are asking for.
High level combat involves players hitting for hundreds of HP in damage every round while monsters hit back for dozens. A boss fight can take one to four HOURS to resolve something that's about three minutes of game time with movement, action, secondary/minor action, multiple attacks, and the way everybody just chips away at each other's impossibly large HP pool. These aren't desperate and heroic adventures, they're power fantasies where the DM goes out onto the Internet and deeply apologizes for causing a villain to do a dastardly deed like … kill the hero they've been fighting who knocked themselves unconscious leading to "permadeath". (Because like a *fraggling* comic book, death is meant to be undone. Not "cast your unused spell or drink your healing potion with your last dying moment and survive", but "Well, I died, but my companions came along after a bit later with a minor action Healing Word and I'm feeling much better now."
Some folks remember the days fondly when you'd slash at an orc and, on a lucky roll his head would fly from his neck in one stroke … but two or three bad rolls in a row and you'd be rolling a new character we'll meet up with at the next clearing or open cavern and immediately take up with for adventure and glory, because although we've never met this stranger before, we believe we can mostly trust them, yeah…
The other … is a touchier subject: The SJW angle.
You can have a game going on for months or years and someone decides they want to join. And they've taken the liberty of preparing a part-celestial, part furry fox (used an elf for base stats but also gets a speed bonus) who has an infernal affinity and is a multi-classed war-casting wizard-rogue. Here's the eight page backstory they wrote for their character about how they're a loner who's used to being hated by others for their appearance—but of course everybody just loves them on sight because they have a 19 Charisma! Oh, and they're a transgender pansexual and yes that's going to come up at least twice a gaming session. And if you don't let them play that exact character they took the liberty of preparing before meeting anyone here, you're all automatically evil, racist, sexist, homophobic bigots who are guilty because of nothing you said but because of how your response to all of the above is perceived and
THEY WILL *FRAGGLING* DESTROY YOU!!! and sit back and watch with glee as you're banned from the FLGS where you play, kicked out of the online D&D groups you're a member of, banned from any event officially sponsored by WotC/Hasbro, doxxed online, and start receiving death threats.
You might think I'm being overly dramatic there, since nobody plays a character like that. You'd be surprised how nearly i described the characters I know a couple of people to be playing. Maybe not all of those contradictions in the same character, but I did literally describe the contradictions that exist within one party. (I know half the players in it. They're good people, but … from the description of their high-level party full of contradictions… nah.) The rest? If the Book of Erotic Fantasy—yes, I've read through it— would make a valuable supplement to your game, then I'm a couple decades too old to new that in my game. Otherwise, have fun.
While to my knowledge nobody's been cancelled out of this group, I recently did learn of a DM who had a proper "session 0" about his snake people campaign, discussed how they'd be going up against the cult of the snake people, asked what players wanted to see in the campaign, anything they didn't want to see, limits and boundaries, etc. and a couple of sessions later the party was in a temple battling a giant snake when the snickers bar on the table (for lack of anything else) attacked a character who waited until after this attack to declare the DM a bigot for disrespecting and bullying him for his (undisclosed) mental health disability of a snake phobia. This now ex-DM did get all the bans and anonymous death threats and whatnot.
What, am I taking that on some third party's say-so without further evidence? Nah, not really. I live in Portlandia (yes, the TV show, sometimes I swear I live in the TV show in real life) and I have seen this crap play out in real life. I've got three such stories that impact me personally and … they go some pretty dark places that aren't fit for this board, so … let's leave it there.
I shouldn't hold Hasbro responsible for some people who are really awful out in the real world … except Hasbro has declared that yes, these people are simply demanding inclusivity and equality, and any players who won't give it to them are bigots, racists, homophobes, etc. and they don't deserve to play the game.
In other words, they have endorsed the crybullies who go around using accusations of bigotry as a club to get what they want and sanctioned players who failed to give it to them. They have decided that these SJWs are right to call out Hasbro for racism against indigenous people by having things like "orcs" (which is really just racist code for "tribal/indigenous person who rightfully owns the land you have stolen from them") and promised to foster inclusivity and stamp out bigotry and cultural appropriation in the D&D community.
They went full woke-tard. Never go full woke-tard.
Edge wrote:*I also get the sense you don’t like the word “fandom”. Is “fan-base” preferable? I don’t always know how terminology feels to different people. I just mean the group of people who enthusiastically enjoy a thing. I have no associations beyond that.
It's not the word "fandom" I don't like. It's the individuals who declare "the fandom" insists on or demands this or that because they've decided they are going to do these things, and they presume to speak for everyone else. There are some fandoms that are pretty open and welcoming to new people despite the few loudmouthed jerks who like throwing their weight around. I've never been big on respecting authority figures. Particularly self-appointed ones who bully other people and corporations into giving them what they want.
My point is that you'll find a couple of those in any group of people who enjoy a thing. My sin, as such, is that I don't mind pointing out the emperor has no clothes.

It has gotten me ejected from a couple of communities when the residents decided that the emperor's clothes were in fact just invisible because their quality was just that amazingly fine.
Edge wrote:iKarith wrote:[… don't cater to the whims and demands of a mob, you'll never win that way. Just do the best you can, correct where necessary, and make what you sell worth paying for. …]
This is good advice for any business, or really just dealing with people in general. They did add color to the figures. Hopefully they’ll cut corners off the dice, too. We’ll see.
It may be too late for corners on the dice, actually. (I know just a little about plastics toolmaking. The process is expensive, the money's been spent, we're at the "factory samples" stage, which is the last step before they start cranking them out, which takes months 3-5 months between now and delivery…)
They did add color. They might have started with the notion of "all gray because people are gonna paint these anyway" and then been asked, "Hey, are these going to be multi-color like the original? A lot of us have them unpainted and that's part of the game's nostalgia for me, so I hope you're going to not make them require paint." And they might've said, "Oh, okay, we've gotten dozens of people asking us this, let's make sure we do it the way the old game was…"
Then again, a common sight on programming forums is, "Hey, how do I do X?" … "Oh hey, I figured it out right after I asked. Thanks guys!" Reply: "Behold! The problem-solving power of <where you posted the question>!" The models might've been gray because they were using digital models and those are always gray by default or something, and then, "Yeah, we heard you: You want the pieces in color like the original game. We'll make sure they are," which may have been the plan from the start.

<InSpectreRetro> All hail Zargon!!! Morcar only has 1BP.