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Davane wrote:The concern with the D&D angle is quite similar - D&D itself WAS a very generic fantasy setting, but D&D has evolved away from this kind of approach in later editions. D&D has also evolved over time, much more than the Warhammer World ever has, and some of the modernity of D&D can seem at odds with HQ, rooted in the past of the Warhammer World like it is.


Davane wrote:Also, for those that are wondering about the link between HQ and the Warhammer World, AHQ is grounded very heavily in the Warhammer World




Shadzar wrote:did HASBRO pull a bait and switch and are releasing a card game instead?
https://www.amazon.com/HeroQuest-adelante-Aventura-fantas%C3%ADa-Jugadores/dp/B08PFWJSLZ/


Shadzar wrote:Here is the problem. HQ isnt AHQ. AHQ tried even more to be D&D and failed because of it, so WQ was made with its own thing. People wont leave D&D for HQ tryig to be AHQ.






Davane wrote:Shadzar wrote:did HASBRO pull a bait and switch and are releasing a card game instead?
https://www.amazon.com/HeroQuest-adelante-Aventura-fantas%C3%ADa-Jugadores/dp/B08PFWJSLZ/
No, I don't think so. There seems to be a common trend of trying to release card-game versions of board games. FFG did it when they acquired the Warhammer Quest license briefly, as they didn't want WHQ competing with Descent. GW didn't like that approach, and FFG lost the license petty sharpish...
You and your fellow heroes are surrounded by Zargon’s most deadly threats. To survive, you must battle the Undead, the Dread Warriors, the Orcs, and other evil forces. Work together to assess the threats and fight back before the dungeon closes in around you! Can you get to the dungeon exit before you all perish? If 4 wounds are accumulated, the game is over and Zargon and his hordes of monsters win. The HeroQuest card game is for 2-4 players, ages 14 and up.
Currently unavailable.
We don't know when or if this item will be back in stock.
HEROQUEST THE CARD GAME: Players try to make it out of the dungeon together in this card game based on the fantasy adventure board game
DEFEAT ZARGON: The goal is to defeat Zargon by depleting the dungeon deck to expose the dungeon exit before any one hero sustains 4 wounds, including permanent wounds and wound cards
CHOOSE A HERO: Each player chooses a hero to play as, and takes the corresponding hero champion tile. The tiles are double-sided and players can decide on which side they prefer
ACTION PHASE: After playing a card, the action phase begins. Choose one of 3 possible actions: Attack a threat on the dungeon floor, attempt to heal a wound, or search for treasure
DUNGEON CRAWL EXPERIENCE: Don't have a lot of time? The HeroQuest card game is quick to play, and makes a compact dungeon crawl experience


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