Vorimir wrote:Now we can question is throwing weapons are ranqed weapons. I suppose they count as but who truly knows...
Jelsabob wrote:SirRick wrote:I know d&d rules consider weapons like Daggers and Hand Axes as melee weapons, that can the thrown, but are not considered ranged weapons. This is HeroQuest so it could be different.
Well the dagger & spear in Hero Quest counts as both melee & capable of ranged. Unless they get more specific it’s open to interpretation whether the thrown part of that is just disabled with Berserker. So if I’m not mistaken the only truly ranged weapon heroes can buy is the crossbow? I think they just want to avoid abuse of skills to make the crossbow somehow shoot better with Enrage or Retaliation.
I think Jelsabob has the right idea. Only the crossbow is considered a ranged weapon. Here are some key supporting references:
p. 14 of the Instruction Booklet wrote:. . . For instance, daggers and crossbows are special weapons due to their ability to hit a monster from a distance.
Thrown and projectile weapons are subsets of weapons that hit from a distance, not at range. Assuming range is synonymous with distance is only half correct. (See range defintion below.)
associated weapon cards wrote:crossbow : This long-range weapon gives you the attack strength of 3 combat dice. You may fire it at any monster that you can see. However, you cannot fire at a monster that is adjacent to you. You have an unlimited supply of arrows. May not be used by the Wizard.
dagger : This sharp knife gives you the attack strength of 1 combat die. A dagger can also be thrown at any monster you can see but it is lost once thrown.
hand ax : This hand ax allows you to roll 2 attack dice. It can also be thrown at any monster in your line of sight but it is lost once thrown.
All three weapons use line of sight to hit from a distance, but only one can fire a missile. (See projectile definition below.) A crossbow is the only weapon described as a long-range weapon since it alone uses arrows--projectiles--in the fullest sense of the word.
TheLastChaosWarrior wrote:No, H axe and spear are NOT ranged weapons, they are melee weapons that can be thrown, a subtle, but distinct difference.
A ranged weapon is one designed solely for shooting or firing at targets at distance.
This is mostly the best interpretation, but there is also a broader understanding of range. The definition of range and the supporting word projectile can also generally be applied to a dagger or hand ax, but a crossbow especially matches well for ranged:
Merriam-Webster Dictionary wrote:range
5 a (1) : the horizontal distance to which a projectile can be propelled
projectile
1 : a body projected by external force and continuing in motion by its own inertia
ggespecially : a missile for a weapon (such as a firearm)
Only the crossbow card is specified as a long-range weapon and thus is the only weapon currently prohibited by the Berserker card. Weapons like the dagger and hand ax don't include short-range weapon on their cards. Though these thrown weapons could be considered ranged missiles in the general sense, they lack the specificity of the crossbow as a missile-firing weapon. This comparison leaves the dagger and hand ax as poorer candidates through examination of the definition of range and thus should best be discounted. This means the Berserker may not only fight with a dagger or hand ax, but he is also allowed to throw them.
Of course, this is Heroquest we are talking about at the Inn so I expect not everyone will agree.
[Just found another key reference:
Jungles of Delthrak, p. 48 wrote:*Ranged Enemies
When Zargon has the option to place a monster on the board, they may place a standard monster or a ranged version of that same monster type (in this quest pack, that means Skeletons and Goblins). A ranged monster rolls Attack dice equal to thier standard attack score against any non-adjacent target in their line of sight. If their target is adjacent, they roll 1 Atack die.
Like a crossbow, ranged monsters have an unlimited supply of missiles but may not use their ranged attack against an adjacent enemy. A thrown weapon behaves in an opposite fasion; it is lost when used to attack at a distance, but it uses the same attack score agaist an adjacent enemy. (Note that a the attack score and any special ability on a monster's card determines its Attack dice, irrespective of the weapon depicted on the figure.) - edit]


























s to get them all off in one whack. It really ramps up the difficulty if you're needing a skull per turn to get them off.



