Kurgan wrote:So many problems with that... first off, there is no single unified Hero Quest "canon." The only statements about the relationship to the "Warhammer olde world" in any Hero Quest publication are that it is only
" loosely based" (not identical). Next, even the Warhammer "world" is clearly inspired by many different things. Why are there druids wandering around marshes in what otherwise appears to be a post-Western Roman Empire collapse redrawing of Europe (is that supposed to be the 9th century "Holy Roman Empire"? And the fantasy elements don't even match the "lore" of Europe very well. The Warhammer world (and the Hero Quest world loosely based upon it) has as much to do with earth history as Tolkien's "Middle Earth." Call it "another dimension" if you want.
Damn fangled newcomers, not knowing their HQ history!
*Checks forum join date.* Welcome to the forums, greenhorn! I was on your side and now you're trying to tease me? So did you first play the game in '89, instead of '90 like I did? Congratulations, and I don't care...
But all kidding aside... there are no world maps in the NA version. The "Japanese" inspired islands in their localization don't match the Warhammer version, etc. etc.
And I will sing "Rule Bretonnia" not "Rule Albion"!
As a matter of fact, I DID play HQ in '89 when it was first released in the UK. I was 8... and I've been coming here to the Inn longer than I have posted...
Seriously though, there's no world maps in the NA version because MB didn't have the rights to use them. Back in the old days, companies rarely released global content themselves, but instead preferred to license them out to foreign publishers/distributors. In this case, MB handled US distribution, and GW handled UK distribution. The exact details of the collaboration between GW and MB are somewhat obscure, but when MB published HQ in the NA, they went with a landscape format, rather than the portrait format, so the Old World Map on the back of the RotWL Quest Book was replaced. Even if MB could use the Old World Map, it would have not suited the back of the Quest Book.
You say no official source ties HQ to the Warhammer World (which was only the Old World at that time), yet the game material and and advertising copy are replete with references regarding the Emperor and the Empire, as well as other product identity of GW.
Also, I found
this, coming from
this topic. Some seem to argue that Morcar and Morkar are the same person, others do not.
I think, in terms of a unified canon for HQ, the world and setting comes from GW, and was a version of the Warhammer World as it was back then. It was based on the same concepts and ideas as the Warhammer World, but when HQ parted from GW, the Warhammer World evolved into the Warhammer World we see today (often referred to as the Oldhammer World, to differentiate it from Age of Sigmar). It's somewhat ironic, and consistent with GW policy, that they would sell the Warhammer license to the Total War franchise, and then decide to ditch the Warhammer World for AoS, only for TW:Warhammer to become one of the most popular installments of the Warhammer franchise, and GW to decide that actually, they will keep the Warhammer World stuff after all...
There's little argument from people about the association of HQ and GW in the UK version. GW weren't some nonsense start-up back then - they were making their own games, and both Warhammer and Warhammer 40K were available back then in some form. GW were also the UK distributors for D&D and other TSR products, and already started establishing their chain of stores, yet as they hadn't yet acquired Citadel Miniatures and decided that they were going all in with Warhammer, GW actually sold a LOT of games in a LOT of genres - both their own products AND as a distributor for companies like TSR to the UK.
Every gamer in the UK knew Games Workshop, and grew up with Games Workshop. They dominated the UK market (and still do, in a sense), because they helped CREATE the UK market.
I want to point out that
The Trove has an archive of all the old White Dwarf magazines, including issues
101 to 200 which was released around the time HQ was released in the UK. It is interesting going back through the
archive and seeing the evolution of GW from when it was little more than a D&D distributor to the UK, into the global miniature's behemoth is is today. I vaguely remember when GW opened it's first US store, and you can find an excellent history of
Games Workshop on Wikipedia.
HeroQuest is listed as a Licensed Game, because of the collab with MB, and it was ultimately MB that owned the rights. However, HQ did use the Warhammer World, as it was back then, and this was what GW added to the collab. They added the soul of HQ, and what you can consider 'canon'.
Just because HQ diverged from the Warhammer World, and many have discovered it outside of GW and Warhammer (which had only a minimal following in the US at the time of HQ), doesn't mean that we should DENY the historical link between the Warhammer World and HQ. The Warhammer World moved on - HQ lay dormant of nearly 30 years. You can't use this as evidence that HQ was set in a "similar, but different" world to the Warhammer World.
That's like hearing of Roman ruins in the middle of the City of London, and then coming to the conclusion that they must be from a "similar, but different" world because they don't match the surrounding modern skyscrapers...
Yes, the Warhammer World is FULL of different inspirations. Did you know that GW also published
Warhammer Ancient Battles, a wargame based on Warhammer Fantasy that was used to fight Historical battles? Many of the later concepts in Warhammer would come from WAB, because if there's anything the people at GW loved, it was their history - both the history of the Earth, and the history of wargames, D&D, and board games.
The Warhammer World was created piecemeal, by simply taking inspirations and ideas, and expending on them. It's not supposed to be a copy of our Earth, or even our Europe, but the ideas and periods from history. The Empire is actually supposed to be around the 13th century - a post Dark Ages/early Renaissance Europe. Gunpowder exists as Black Powder but has yet to be refined to be reliable. Think Musketeers/Civil War era. Bretonnia is more 10th century, as it's reminiscent of Normandy and the time of William the Conquerer. It represents Norman Britain, replete with Questing Knights and Robin Hood, but also Charlemagne's Paladins. That's more the HRE. Albion is representative of Celtic Britain, pre Roman occupation. The point is that lore-wise, the Old World represents Europe, but it's cultures come from a mish-mash of time periods, with the assumption that their cultures largely stabilised, and whilst trade brings new ideas, tradition remains strong, largely to do with the underlying magic of the land.
When it comes to whether the UK is represented by Albion, Bretonnia, or the Empire, it all comes down to WHEN in British history you are thinking of. Britain has been invaded by so many tribes and cultures other the millenia, that not on are we a "mongrel culture" of pretty much most of the world, we then went and colonised most of that entire world (alongside the rest of Europe) and spread our "mongrel culture" back to everywhere. Bretonnia represents more of what people seem to think of British history, but bear in mind, the roots are even older than that. You head to the west country, to Wales, Scotland, or even hop across the causeway to Ireland, and you'll find lands steeped in magic and lore - the lands of Albion, of giants, dragons, and druids.
I was being facetious, but when talking about ancient lost histories of HQ, Albion seems much more apt than Bretonnia... so, for me, it's "For Albion!" and "Albion 'til I die!"