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Pancho wrote:Davane wrote:Pancho wrote:Interesting idea about the Elven kingdom being in Laurelorn, I.e. inside the Empire. That’s a possibility for sure. We also don’t know when exactly Heroquest takes place in the history of the Old World. It’s not inconceivable that Laurelorn had a Queen at some point, and her name was Terrellia.
I’m with Daedalus in that I also like the comment that the HQ elf models are compatible with wood Elf regiments of the same period. Not ever having the privilege of owning those HQ figures, I went the other way and used Warhammer plastic wood elves as proxies for the Elf quest pack, and they look great.
To be honest, it doesn't even need to be in the Laurelorn forest. There's wood elf clans hidden throughout the forests of the Empire, and it quite possible that Queen is a title for a Wood Elf clan leader.
Plus, there's always the Border Princes - that's full of self-styled "kings" and "queens", even if their domain consists of three people and a goat...a Wood Elf clan with a "Queen" would certainly be right at home there, but like everything else in that wilderness, unlikely to last very long, especially if a bunch of Mentor's "murder hobos" do some Heroing on them...
I don’t think the Elf pack is set in the Border Princes. The intro story and the quest notes make it clear that we are talking about a proper established kingdom with a long, noble history. Athel Loren, or Laurelorn, would be a much better fit.


Davane wrote:Pancho wrote:Davane wrote:Pancho wrote:Interesting idea about the Elven kingdom being in Laurelorn, I.e. inside the Empire. That’s a possibility for sure. We also don’t know when exactly Heroquest takes place in the history of the Old World. It’s not inconceivable that Laurelorn had a Queen at some point, and her name was Terrellia.
I’m with Daedalus in that I also like the comment that the HQ elf models are compatible with wood Elf regiments of the same period. Not ever having the privilege of owning those HQ figures, I went the other way and used Warhammer plastic wood elves as proxies for the Elf quest pack, and they look great.
To be honest, it doesn't even need to be in the Laurelorn forest. There's wood elf clans hidden throughout the forests of the Empire, and it quite possible that Queen is a title for a Wood Elf clan leader.
Plus, there's always the Border Princes - that's full of self-styled "kings" and "queens", even if their domain consists of three people and a goat...a Wood Elf clan with a "Queen" would certainly be right at home there, but like everything else in that wilderness, unlikely to last very long, especially if a bunch of Mentor's "murder hobos" do some Heroing on them...
I don’t think the Elf pack is set in the Border Princes. The intro story and the quest notes make it clear that we are talking about a proper established kingdom with a long, noble history. Athel Loren, or Laurelorn, would be a much better fit.
Long and noble by who's reckoning, exactly? Plus, given how secretive the Wood Elves are, especially in and around the Empire, it's entirely possible that a long an established Elven kingdom with a long and noble history exists, above the petty politics of man (often literally, WFRP has most Wood Elves living in tree top settlements above the eyes of most creatures in the dark forests throughout the Empire and beyond).
My point is that, depending upon interpretation, the Elf pack can be set almost anywhere where there's a possible Elven population. Most of the cities in the Empire and elsewhere in the Old World have been built on the ruins of Elven settlements that fell during the War of the Beard and through other calamities, with their inhabitant dispersed. As a long-live race, any group of dispossessed Elves might consider themselves a kingdom with a long and noble history, regardless of the state of the actual land they are residing in.


Cael Darkhollow wrote:Pancho wrote:Interesting idea about the Elven kingdom being in Laurelorn, I.e. inside the Empire. That’s a possibility for sure. We also don’t know when exactly Heroquest takes place in the history of the Old World. It’s not inconceivable that Laurelorn had a Queen at some point, and her name was Terrellia.
Ah but we DO know when HQ was in the Warhammer timeline, if we make some reasonable (based on the evidence) assumptions.
HQ was written mainly during 3rd edition WH and the earliest 4th edition. 4th WHFB main box set came out on 1992, the same year as the last HQ products: White Dwarf 145 with HQ adventure, and the Elf and Barbarian Quest packs.
4th edition army books then started coming out a year later in 1993.
Okay. So that gives us a definitive "has to be before" date for any HQ publication on the timeline.
The in-game timeline advances based on those WH/HQ publications as well, the current time line for 4th edition WHFB was set as sometime after 2502 on the Imperial calendar, which marked the year of ascension of Karl Franz, the current reining Emperor. So current day for 4th edition would be within a decade of his crowning, let's say 2502-2512 to give him enough time to be the emperor for a bit.
Now HeroQuest obviously mentions "the Empire" throughout so we can establish a concrete "cannot be before" date as Imperial year 50. Sigmar forges the Empire in year 1, then disappears in year 50, the elector counts are established to determine the new emperor.
HQ must occur no earlier than IC 50 but no later than 2501. So now we have 2450 years of Empire timeline in which to figure out when HQ was.
Some emperors and their dates of reign are known eliminating those periods from consideration E.g. 1124-1152 Emperor Manfred. 1053-1115 Emperor Boris Goldgather, etc.
Heinreich 1 ruled 51-100.
the first gap where the rulers are unknown is 101-300 (200 years)
another gap occurs somewhere between 322 and
479 (157 years)
another from early 500s to 677 (170 years give or take)
a final gap from 732-1000 although we have some emperor names in that period. (200ish years)
from 1053-2302 the emperors are known or there is internal strife with multiple known claimants to the throne, clearly not the time of HQ.
after 2302 all the emperors are well known or no gaps exist larger than a decade or two.
If we place HQ in any one of the earlier known gaps it could be anywhere in those missing roughly 727 years. we have just narrowed the 2450 years of the Empire between must be after the IC 50 date and cannot be after date of IC 2501 considerably.
You could comfortably squeeze HQ in any of those four 150-200 year gaps in the early history of the Empire.
But I believe we can narrow further still.
the time period after 2302 to 2501 is well known,
but if we assume that prince Magnus mentioned in HQ is also the Emperor mentioned in HQ, as emperors in Warhammer retain all their previous titles. Then we can actually pin point on the WH timeline exactly when HQ takes place:Davane wrote:I need to read up on my Warhammer Lore to do this properly (been some time since I used anything deeper than an overview for background purposes), but I'd set it in the earlier part of the Empire, probably shortly after Magnus the Pious becomes Emperor. The Empire is still primitive enough that the events of HQ could have happened, even if they weren't necessarily documented. The Emperor and his army are busy claiming lands and fighting off unusually coordinated greenskin attacks on the borders of the Empire, and at least one of these happens to be near Karak Varn.Cael Darkhollow wrote:Both Prince Magnus and the Emperor mentioned in HeroQuest are one and the same.
AND are the same Emperor Magnus elected in 2304 in the Warhammer world.
In Warhammer, the last current emperor Karl Franz was the Elector Count of Reikland, Prince of Altdorf, and the Emperor of the realm maintaining all titles concurrently.
Prince Magnus from HeroQuest and Warhammer would be the Prince of Nuln, the same individual known as Magnus the Pious, a noble of Nuln, who repelled the largest Chaos invasion known as the Great War against Chaos in 2302-2303 and became Emperor in 2304 as the people demanded it. During his reign he spent much effort to eradicate remaining Chaos warbands throughout his lands, "the servants of Chaos were hunted down in the forests, and many wild and long-abandoned lands were re-settled."
HeroQuest is set in the period right after Magnus of Nuln was elected emperor and then spent his remaining reign trying to eradicate remaining Chaos pockets in his realm.
We know that Emperor Magnus established the colleges of magic during his reign. "Originally established by the High Elf archmage Teclis at the request of Magnus the Pious, in 2304 IC, following the Great War against Chaos and Magnus's ascension to the Imperial throne." This jives with the transition of elemental magic used in 3rd edition Warhammer and HeroQuest to the trained battle magic found in the 8 disciplines taught by the elf wizard Teclis in the colleges, used as the magic system in 4th edition WH on.
We know that the other Milton Bradley game in conjunction with Games Workshop, Battlemasters released in 1992 also has Imperial forces clashing with Chaos armies so fits the cleaning up the great war Chaos remnants of Magnus's reign period as well.
Magnus was emperor from 2304-2369 so the events of HeroQuest and Battlemasters would happen during that 65 year period, but much more likely right after the Chaos war aftermath in the first 20-30 years of his rule while he was still cleaning up the empire, so sometime between the years 2304-2335 on the Imperial Calendar.
This explains somewhat the Emperors desperate plight trapped in Kellars Keep of Karak Varn, the Empire was still reeling from the Great War and defeat of the Chaos Army general in 2303 at Praag, and Chaos forces still roamed the lands.
It also explains the dire peril of the WitchLord's return as the Empire is in ruins and needs to be rebuilt, hardly able to face another strong foe immediately.
The Emperor had only just been recently re-established and stabilized. "Rebuilding of the Empire. Magnus estabishes his court at Nuln."
The aftermath of the war was still a period of great turmoil and danger, his need for heroes and champions was great. His forces were largely depleted from the war, giving him cause to hire Heroes for hire or mercenaries as Prince of Nuln (Prince Magnus gold in HQ) from his personal coffers rather than from the empires depleted resources expended in the war and lawless pretender period prior.
This would explain the HQ wizard using elemental magic as the battle magic was just starting to be taught in 2304 so he likely wouldn't have been able to study it yet.
It gives reason for the HQ Barbarian to head north for a homefaring, the north was just overrun by a Chaos incursion, he wanted to find out the fate of his kin, only to find out there still are chaos threats such as the Frozen Horror to battle.
I believe the events of HeroQuest occur on the Warhammer timeline sometime in the years 1304-1335 some 200 years before the current setting of 4th edition Warhammer.


Davane wrote:Pancho wrote:Davane wrote:Pancho wrote:Interesting idea about the Elven kingdom being in Laurelorn, I.e. inside the Empire. That’s a possibility for sure. We also don’t know when exactly Heroquest takes place in the history of the Old World. It’s not inconceivable that Laurelorn had a Queen at some point, and her name was Terrellia.
I’m with Daedalus in that I also like the comment that the HQ elf models are compatible with wood Elf regiments of the same period. Not ever having the privilege of owning those HQ figures, I went the other way and used Warhammer plastic wood elves as proxies for the Elf quest pack, and they look great.
To be honest, it doesn't even need to be in the Laurelorn forest. There's wood elf clans hidden throughout the forests of the Empire, and it quite possible that Queen is a title for a Wood Elf clan leader.
Plus, there's always the Border Princes - that's full of self-styled "kings" and "queens", even if their domain consists of three people and a goat...a Wood Elf clan with a "Queen" would certainly be right at home there, but like everything else in that wilderness, unlikely to last very long, especially if a bunch of Mentor's "murder hobos" do some Heroing on them...
I don’t think the Elf pack is set in the Border Princes. The intro story and the quest notes make it clear that we are talking about a proper established kingdom with a long, noble history. Athel Loren, or Laurelorn, would be a much better fit.
Long and noble by who's reckoning, exactly? Plus, given how secretive the Wood Elves are, especially in and around the Empire, it's entirely possible that a long an established Elven kingdom with a long and noble history exists, above the petty politics of man (often literally, WFRP has most Wood Elves living in tree top settlements above the eyes of most creatures in the dark forests throughout the Empire and beyond).
My point is that, depending upon interpretation, the Elf pack can be set almost anywhere where there's a possible Elven population. Most of the cities in the Empire and elsewhere in the Old World have been built on the ruins of Elven settlements that fell during the War of the Beard and through other calamities, with their inhabitant dispersed. As a long-live race, any group of dispossessed Elves might consider themselves a kingdom with a long and noble history, regardless of the state of the actual land they are residing in.


Pancho wrote:Wood Elves are secretive, yes, but they actually require woods to be secretive inThe Border Princes are not known for having large forests
.
I suppose you could put the Elven Kingdom in the Border Princes or some other oddball place, but why bother, when you already have a far better alternative already set up for you? I’m going from memory here but the Elf quest pack seems to set up the adventure as being in the Elven Kingdom, as if it’s the main one in the Old World. Just seems a bit strange to try and force it into a much smaller enclave that nobody has ever heard of. But it’s your game, set it wherever you like. No biggy. Heroquest is usually sufficiently vague as to endanger these kind of discussions where no one can be shown to be definitely right either way.


Cael Darkhollow wrote:Davane wrote:Pancho wrote:Davane wrote:Pancho wrote:Interesting idea about the Elven kingdom being in Laurelorn, I.e. inside the Empire. That’s a possibility for sure. We also don’t know when exactly Heroquest takes place in the history of the Old World. It’s not inconceivable that Laurelorn had a Queen at some point, and her name was Terrellia.
I’m with Daedalus in that I also like the comment that the HQ elf models are compatible with wood Elf regiments of the same period. Not ever having the privilege of owning those HQ figures, I went the other way and used Warhammer plastic wood elves as proxies for the Elf quest pack, and they look great.
To be honest, it doesn't even need to be in the Laurelorn forest. There's wood elf clans hidden throughout the forests of the Empire, and it quite possible that Queen is a title for a Wood Elf clan leader.
Plus, there's always the Border Princes - that's full of self-styled "kings" and "queens", even if their domain consists of three people and a goat...a Wood Elf clan with a "Queen" would certainly be right at home there, but like everything else in that wilderness, unlikely to last very long, especially if a bunch of Mentor's "murder hobos" do some Heroing on them...
I don’t think the Elf pack is set in the Border Princes. The intro story and the quest notes make it clear that we are talking about a proper established kingdom with a long, noble history. Athel Loren, or Laurelorn, would be a much better fit.
Long and noble by who's reckoning, exactly? Plus, given how secretive the Wood Elves are, especially in and around the Empire, it's entirely possible that a long an established Elven kingdom with a long and noble history exists, above the petty politics of man (often literally, WFRP has most Wood Elves living in tree top settlements above the eyes of most creatures in the dark forests throughout the Empire and beyond).
My point is that, depending upon interpretation, the Elf pack can be set almost anywhere where there's a possible Elven population. Most of the cities in the Empire and elsewhere in the Old World have been built on the ruins of Elven settlements that fell during the War of the Beard and through other calamities, with their inhabitant dispersed. As a long-live race, any group of dispossessed Elves might consider themselves a kingdom with a long and noble history, regardless of the state of the actual land they are residing in.
Sure it can be set anywhere there are elves (not necessarily wood elves even, although the figures are in wood elf style so naturally we make that assumption) because the text of the quest book never clearly states where the elf kingdom is. But it is much more satisfying to tie in to known populations of WH elves in the texts rather than saying basically "it could be anywhere there are elves, who are we to decide what they call a kingdom?"
Athel Loren as the best known main wood elf WH population was long assumed by some HQ players to be the locale and obviously clearly differs in the King and Queens names causing some to view HQ elf quest as an alternate timeline or world diverging from the Old World setting.
but I don't think even that idea conflicts necessarily as Orion and Ariel could be the high king and queen of the elves ruling several smaller kingdoms each with their own local rulers. No mention of that possibility exists however in wood elf lore text, instead the smaller groups inside Athel Loren are called clans, so Athel Loren seems unlikely as the HQ locale because we know the queens name of the "elf kingdom" is Terrellia.
In the wood elf text we read half a page about a lost kindred:
"their entire kindred set out on a long trek over the Grey Mountains and beyond into the uttermost east. Here they wandered through a forested wilderness barely inhabited by tribes of men, yet already infested with orcs. Though warhawk riders and scouts tried to follow to keep contact, they finally lost track of them as winter snows covered the forests. The kindred of the Wythel trees were never seen again.
Since that time rumors of an enclave of wood elves hidden deep in the forests east of the Grey Mountains have reached Athel Loren. Attempts have been made to contact them and a few scouts claim to have met fellow scouts of the Lost Kindred. There seems to be no reason to doubt their word, but nevertheless almost everything about the Lost Kindred remains a mystery in Athel Loren though their survival seems certain." page 13, Wood Elves army book 4th edition.
Sounds like the elves of Laurelorn forest in the early Empire region pre-Sigmar to me, based on location to the east over the Grey Mountains but could possibly be yet another group of elves entirely.
In Warhammer Fantasy Role Play we read about the wood elves:
"The elves had time to recover and establish themselves in several small colonies around the central Old World. The most important were the kingdoms of the Laurelorn and Loren Forests, which together comprise more than 80% of the Elf population in the Old World.
These two kingdoms became the focus for elvish survival, with all the other clans and tribes looking to them for leadership."
Well then, in Warhammer, we have two main wood elf kingdoms and it is stated all other clans and tribes bow to their rulers. Athel Loren's rulers are named, so by default the other kingdom of the two whose rulers are not named is by far the best WH candidate for Terrellia's Elf Kingdom in the HQ elf quest book.
In Warhammer Fantasy Role Play we read about the wood elves of Laurelorn ensconced in the province of Nordland :
"The Elves of Laurelorn are isolationist, wanting to be left alone in the beautiful woods they have come to call home. Unlike men, who seek to tame the lands in which they live, the elves of Laurelorn regard the forest and its land as a living thing, something over which they feel protective. They do, however, recognize that mankind provides the bulwark of the defence of their lands against Greenskins and Chaos, so they try to not antagonize the surrounding realms of the Empire, unless they try to establish dominion over Laurelorn itself.
Elf adventurers in the Empire are almost always from Laurelorn."
page 9, Sigmars Heirs WHFRP
"Beyond the Demst [river] is the core of Laurelorn, a place Nordlanders call "the witches Wood" out of their superstitious fear of the Elf Queen. imperials are forbidden to cross into it on pain of death: even the Elector Counts of Nordland are under this ban. What lies within the Witch's Wood is unknown: some have speculated that the elves have no capital, living a nomadic life under the trees. Old books, on the other hand, mention a nameless city of glass deep in its heart, a place that glows with its own light. Whatever the truth, it is certain that neither creatures of Chaos nor Greenskins last long once they enter the Laurelorn, for the elves defend their home ferociously against all comers." page 64 ,Sigmars Heirs WHFRP
Now we know that Laurelorn is ruled by a Queen, and I think we can reasonably assume her name is Terrellia.
A perfect set up for the quest book narrative.
Mentor sends the HQ elf hero because the queen herself secretly informed him of the kidnapping and ransom.
Only the HQs elf hero's inclusion permitted entry into the forbidden kingdom (likely his/her homeland based on the most elf adventurers in the Empire are from Laurelorn bit) but he/she still had to prove himself/herself in solo quests before his/her companions could join him/her to rescue the Elf Princess Millandriell.
You guys can do whatever you want;
but if you want to put The Mage of The Mirror HQ quests in the best possible Warhammer location based on text evidence, I think you would be forced to agree it is the elf Kingdom of Laurelorn, inside the Empire and east of the Grey Mountains.






Kurgan wrote:If we're trying to pin down a year for when this all went down, what about that ROTWL EU illustration? Because the map on the back of the quest book is being treated as hard canon, so it should mean something then right? It says (and I never paid much attention to it until recently, to be honest) at the bottom there "Transcribed by Jeremiah of Ruhn* [?] 2513 "
(*Or could be Nuhn, maybe my old eyes be failin' me at last...?)
I guess if you wanted to set that quest pack in a different time, you could say it's not the same calendar, or maybe it was transcribed long after the events for posterity (ie: this isn't a copy of the map used by the Heroes at the time they embarked on their campaign against the Witch Lord or right after their returned in triumph or whatever)... or "that Jeremiah, always getting dates wrong!" but does this affect anything you were thinking?


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