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Heroquest remake by Hasbro - The BIG discussion thread

Discuss general topics relating to HeroQuest that don't fit well in the categories below.

Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby Pancho » October 28th, 2020, 8:41 am

Orc26 wrote:The whole "Classic HeroQuest" thing comes across as some inept people did a thing on the internet, and for reasons people threw money at them. From what little digging I have done it looks like at least some of the minis and some of the boxes were actually made... so right now there is a room somewhere with piles of really nice minis and empty boxes with better art collecting dust.

As far as my minimal looking around the internet turned up they could have legally sold and distributed what they were making in Spain at least and probably a few other countries, but just not the US because copyright issues with the HeroQuest pen and paper RPG (that had nothing to do with the HeroQuest board game)

If you mean inept as in not understanding the legal barriers, then sure. But in terms of the artwork and figures, those guys were far from inept. It was waaaaaaaaay better than the Hasbro stuff we are getting now in my opinion.
But it doesn't matter anymore. Those Spanish guys messed up real bad and that project is long dead. I was just wondering out loud why they didn't decide to do anything with the mini's, as the majority of them were either entirely new monsters or were generic enough not to step on any toes. It's a shame that such amazing figures like their skeleton, drakes (fimirs?), orcs didn't get to see the light of day. And DAMN, that Chaos Warrior was off the charts cool...

It's probably saying something that the Hasbro release and all the Bardic & Druidic silliness has got some of us reminiscing over previous failed HQ projects :cry:


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Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby Orc26 » October 28th, 2020, 9:28 am

About the only non-inept part of CHQ was the minis.
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Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby Pancho » October 28th, 2020, 10:10 am

Orc26 wrote:About the only non-inept part of CHQ was the minis.

And the box art as well, surely? And the advanced rules for the monsters. And the cards. Clearly a huge amount of effort and skill went into what they came up with. Like I said, the ineptness was more around the legal issues and the overall project management, rather than the physical components, which would have been epic.


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Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby Oftkilted » October 28th, 2020, 10:20 am

I’m pretty sure that if you look around that they have the miniatures for that project available as metal casts. They show up on eBay on a not infrequent basis. They’re not cheap though. It’s a whole big legal mess that probably could have been resolved by working with Hasbro/MB. But that’s a they could have and they should have ... but they didn’t. So it got messy.
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Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby wallydubbs » October 28th, 2020, 10:26 am

Pancho wrote:
Orc26 wrote:The whole "Classic HeroQuest" thing comes across as some inept people did a thing on the internet, and for reasons people threw money at them. From what little digging I have done it looks like at least some of the minis and some of the boxes were actually made... so right now there is a room somewhere with piles of really nice minis and empty boxes with better art collecting dust.

As far as my minimal looking around the internet turned up they could have legally sold and distributed what they were making in Spain at least and probably a few other countries, but just not the US because copyright issues with the HeroQuest pen and paper RPG (that had nothing to do with the HeroQuest board game)

If you mean inept as in not understanding the legal barriers, then sure. But in terms of the artwork and figures, those guys were far from inept. It was waaaaaaaaay better than the Hasbro stuff we are getting now in my opinion.
But it doesn't matter anymore. Those Spanish guys messed up real bad and that project is long dead. I was just wondering out loud why they didn't decide to do anything with the mini's, as the majority of them were either entirely new monsters or were generic enough not to step on any toes. It's a shame that such amazing figures like their skeleton, drakes (fimirs?), orcs didn't get to see the light of day. And DAMN, that Chaos Warrior was off the charts cool...

It's probably saying something that the Hasbro release and all the Bardic & Druidic silliness has got some of us reminiscing over previous failed HQ projects :cry:


It might be that the game was only approved in the North American region (since that's the only area they're willing to ship to), so they just never bothered to look up the 25th Anniversary edition that was only released in Spain.

By the sound of it, Hasbro caught wind of Restoration Games requiring the license for Hero Quest Legacies, but they beat them to punch and just decided if someone's gonna make a profit off of the remake it might as well be them.
This isn't the same group of people that put Hero Quest together in the first place, they only brought Stephen Baker back to make a new quest pack because they people that are new to this project simply aren't taking it seriously from a fanbase perspective. That's why these new characters don't fit. Baker's not in charge here and I highly doubt he would've signed off on the Orc Bard.
But they're certainly taking a neutralized gender approach by making Female versions of all the monsters.


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Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby Pancho » October 28th, 2020, 10:39 am

wallydubbs wrote:By the sound of it, Hasbro caught wind of Restoration Games requiring the license for Hero Quest Legacies, but they beat them to punch and just decided if someone's gonna make a profit off of the remake it might as well be them.
This isn't the same group of people that put Hero Quest together in the first place, they only brought Stephen Baker back to make a new quest pack because they people that are new to this project simply aren't taking it seriously from a fanbase perspective. That's why these new characters don't fit. Baker's not in charge here and I highly doubt he would've signed off on the Orc Bard.
But they're certainly taking a neutralized gender approach by making Female versions of all the monsters.

Totally agree with all that. Stephen Baker seems like a pretty chill guy, I think he's happy to just be on board to do his quest pack and won't make waves by telling the Hasbro bosses that some of the other material is not ideal.


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Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby Oftkilted » October 28th, 2020, 12:48 pm

The art and models are an updated visual approach that updates the old “caveman style” orcs, the update makes them less “feral”. That’s pretty nice. While I like the old style, it is definitely GW flavored.

What I find interesting is that the Abominations actually have a substantial visual crossover to the monster on the front cover of RotWL, with a big mouth full of teeth and claws.
Image

While it might be something else, there is definite visual possibility.
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Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby Oftkilted » October 28th, 2020, 1:00 pm

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Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby NapalmKev » October 28th, 2020, 1:21 pm

Those new stretch goals look the business so maybe Haslab are holding back on some of the pledges at the moment. I can't see how else they would hope to reach 4 million unless there's a massive surge of backers toward the end of the project.

Whatever happens I reckon we'll definitely see the Bard character goal reached which will upset many but personally I'm not fussed. I can always use the character for something else.

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Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby arntisdale » October 28th, 2020, 1:22 pm

Damnit, I want them all.
I could even deal with an orc bard if I could have all of these too.
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