I completely understand what you mean here. But this is assuming you have players who would want to search for everything before moving on or get distracted from doing those things because of monsters in the next room or hallway or maybe even get chased away by a strong monster(s). Secret doors add so much more mystery to the game. I remember some HQ quests that forced you to find a secret door before advancing
I never said I would exclude secret doors or traps.
What I meant is unify the search action in one "Inspect the room" action, which will reveal traps, secret doors and find treasures at the same time, just to make the game a bit faster...











