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Heroquest remake by Hasbro - The BIG discussion thread

Discuss general topics relating to HeroQuest that don't fit well in the categories below.

Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby ajjohnsen » October 21st, 2020, 9:21 am

I always think to Fortnite - this is the kind of art that is popular now and sells like hotcakes. So, we get a new Heroquest that kinda looks like fortnite with the style and proportions

Hasboro cares more about selling to the millions of new kids that dont know about Heroquest rather than the sizable but likely tiny in comparison "Real" fans that want more from a new release


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Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby Oftkilted » October 21st, 2020, 9:25 am

Orc26 wrote:So they have a downloadable quest. https://heroquest.avalonhill.com/en-us/article/heroquest_rogars_hall
I don't know if I have anything good to say about it.
1.) It is a 'training quest' but it is way to hard for new characters (You can tell that just at a glance... There is a room with 3 chaos dread warriors in it the 2 chaos warrior room in The Trial is a death trap.)
2.) I literally cannot tell what monsters are what at a glance. (I think I've got them all through process of elimination, but the quest map is not somewhere to flex your artist muscle, it is where you ask yourself can a 7 year old understand the picture? and if the answer is no you fix it.)
3.) The map itself is hard on my eyes. (This may just be me... but it is hard to look at.)
4.) There is no letter G on the actual map. I'm assuming it goes by the secret door by the ?zombies? in the hall to the east of the center room, but that is just an assumption.

Nope. Your eyes are still good. There’s no “G”.

I think it is the secret door on the right side of the entrance room. It’s the only door that matched the description.

Nice thing! We now have icons for the abominations.
Last edited by Oftkilted on October 21st, 2020, 9:44 am, edited 2 times in total.
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Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby Orc26 » October 21st, 2020, 9:32 am

I think I may give this training quest a go on TTS later. (Probably by myself because my internet is lemony goodness and my wife needs what little bit of it that we do have for work...) But I have a feeling this quest is to see if the heroes are good enough to take on RotWL or KK and not the core quests...
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Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby elvyler » October 21st, 2020, 9:34 am

I somewhat agree with you about the icons. I think they're too detailed. From farther away, the thin lines just seem to blend in. But that could just be my aging eyesight.
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Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby elvyler » October 21st, 2020, 9:41 am

Just from reading the intro, the way Mentor describes it, it's as if it's meant to be unbeatable.
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Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby Orc26 » October 21st, 2020, 9:42 am

So the icons... When viewing the map with my phone they are much easier to tell apart. I'm guessing that it is a resolution thing (my laptop is actually cheap... My phone is less so...) So that argument may be a non issue if the quest book is well printed.
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Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby cornixt » October 21st, 2020, 9:42 am

I love how there are some people accusing Hasbro of only being interested in making money from this, and some who think they are intentionally leaving money on the table by not making it a Kickstarter. Schrodinger's crowdfunding.

As for the quest - hmmm, splitting 150 into four players is a fun way to start, although the chances of all four surviving is pretty low.


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Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby JCool » October 21st, 2020, 9:44 am

I like the Rogar's Hall training quest. It's similar to The Trial as it gives players a sneak peak into the various elements, spells, monsters, etc. that they'll be facing as they embark on their adventure. There's also very little risk as Mentor is with you to provide healing and since nothing is kept after the quest (except for gold) you can have fun and let players experience some fun items before they would usually get them.

Maybe this is a training quest after your party has gone through a few quests but is having trouble working together. Or maybe they just want a more difficult challenge and you can toss this in as a one-off to hopefully get the heroes some much needed gold. I actually like that it gets right to the action and ambushes the players in the starting room. Might not be the first quest you have a party play through, but certainly a fun one if the group is wanting something more to sink their teeth into!
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Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby Oftkilted » October 21st, 2020, 9:45 am

Cael Darkhollow wrote:This is why a stretch goal figure that doesnt "fit" into the HeroQuest world by itself might not matter that much per se, but if that 3 million stretch goal Questbook canonizes that stupid Shrek boyband Orc bard that is a drastic and unwelcome departure from any other orc in HeroQuest history, we've got a major problem on our hands and a serious retcon of the entire HeroQuest setting set in stone. (at least for the new reboot version published by Hasbro...) not sure many old schoolers would accept that canon retcon for the original Milton Bradley/Hasbro/Games Workshop version of HeroQuest.


There are things that were released in other areas that never made it globally, and adventures that were released in one region and not another.

If we look at DnD as an example:
DnD is a game ‘system’ there are many different universes that exist under the “DnD” umbrella. (e.g. Dark Sun, Icewind Dale, Ravenloft, etc.)
In this case there is a “official parallel universe”. Old HeroQuest, with Fimir and Chaos, and new HeroQuest with Abominations and Dread magic. You don’t have to play the “boyband Orc”. Look to when game masters created other adventures with Skullmar. Their universe is entirely different than your universe. Any time someone creates a unique adventure to play, whatever that adventure is, it’s a parallel universe filled with new possibilities bound only by the possibilities of imagination.
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Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby nathanielz » October 21st, 2020, 10:06 am

New bump(ish) on the total: jumped from about 2.438 mil to 2.486, about 48k. Although Hasbro Pulse still maintain that this is US/CAN orders only, every 6 days there is a bum. First, about 135k (when NZ and AU were added), then about 200k (we added UK, but it was the 2nd week for other countries), and now about 50k (2-3rd week for all).

If this is correct, and US/CAN trend towards 12-15k, other territories around 8k, we could expect an average of 20k daily for the rest of the campaing (final rush excluded). From 2.45 mil, adding around 300k, it keeps looking probable that the 2.8 mil is attainable, 3.0 mil a stretch, and anything else only up to final rush (or other trickery).

Then again, I don't have a crystal ball, so everything is permitted possible!
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