Mentor says to start quest: "Go get this artifact because I said so. But look out! Evil McBadGuy is also trying to get it, so you better hurry."
Then: Quest goes as normal until Heroes get to the room with the Artifact.
Regardless on how fast they get there, read the following note to the Heroes: "You are late. Evil McBadGuy has already got the Artifact. You will now need to chase him and try to get it away from him."
Now: Evil McBadGuy moves away from the heroes, placing doors/monsters/furniture as he goes (see Return of the Witch Lord Quest Book, as 2 of the Named baddies attempt this if they are loosing), and just have the monster content of the rooms make it impossible to get to Evil McBadGuy before he makes it to the stairway/exit door.
(If you think that the Heroes could take Evil McBadGuy out in 1 turn, then give him a free turn right when the heroes enter the artifact room.)
(Also make sure he will survive a Genie spell as I have had Heroes foil more than one Bad guy escape by the Wizard just getting close enough and getting lucky with the rolls.)
Special Ending quest note OR Mentor says to start next quest: "Since you failed to get the artifact you will now need to go to Evil McBadGuy's McLair and kill off all his minions, loot his treasure room, and terminate Evil McBadGuy himself. Bring me my artifact or don't come home!"
-Sad Kitchen
P.S. Don't ever actually name your Villain Evil McBadGuy, he just won't come across as menacing as you would like.














