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Doug Hopkins asks: What do you Want to see in HeroQuest?

Discuss general topics relating to HeroQuest that don't fit well in the categories below.

Re: Doug Hopkins asks: What do you Want to see in HeroQuest?

Postby Daedalus » August 13th, 2024, 7:34 pm

A few wants from me. First, I'd like more original furniture--this should play well as a Heroquest signature component. Jungles of Delthrack did great with this, in my opinion. At this point. either Quest notes or accompanying rules make furniture more playable, which is great. I would be even happier if both positive and negative treasure cards for specific furniture were available, sorta like how potion component cards have been released as a new option. They could inject more theme into the Treasure Search action, occasionally making a piece of furniture in a room search more interactive if present. They could otherwise function with a secondary effect like other treasure cards.

My second want is a bit more off-script, but I'd like to an expansion that featured largish tiles for outdoor mini-Quests. Maybe they could sometimes fit together for larger areas. This would be great if players wanted to pad out a game night or just play a short pick-up game. It would be interesting is some kind of benefit or penalty could carry over to the next Quest, depending on the outcome. Could this be scaled to fewer players? If so, it would be a great way to play Heroquest when some of the Hero players haven't arrived yet or have already left.

Last, it would be cool if Heroquest sometimes expanded into full-page format for Quests with more Quest notes. I don't mean a double Quest like those in the Elf and Barbarian Quest Packs, but rather a single, well detailed option that used but a single board map. That's one quest with twice as many detailed rooms, which would deepen the immersion while cutting out filler combat and exploration.
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Re: Doug Hopkins asks: What do you Want to see in HeroQuest?

Postby j_dean80 » August 13th, 2024, 7:38 pm

Oh thought of something. New Heroes: Alchemist and Troll-Slayer.
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Re: Doug Hopkins asks: What do you Want to see in HeroQuest?

Postby Vorimir » August 14th, 2024, 4:15 am

There was a Troll slayer Hero in a White Dwarf but it was a bit uninspired, a bit of the dwarf and the barbarian (Body 8, Mind 3, Broadsword and Trap skill as the dwarf) and some extra requirements (no Plate armor or crossbow, only Defense 1)...
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Re: Doug Hopkins asks: What do you Want to see in HeroQuest?

Postby j_dean80 » August 14th, 2024, 5:29 am

Vorimir wrote:There was a Troll slayer Hero in a White Dwarf but it was a bit uninspired, a bit of the dwarf and the barbarian (Body 8, Mind 3, Broadsword and Trap skill as the dwarf) and some extra requirements (no Plate armor or crossbow, only Defense 1)...


Yes, I came up with my own version based off that. Would like to see where AH goes with it.
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Re: Doug Hopkins asks: What do you Want to see in HeroQuest?

Postby Alby87 » August 14th, 2024, 9:17 am

I still propose a sticker sheet for correcting the errors in the printed questbooks. It seems that first light will have a revised rulebook, and releasing again the questbooks to correct them it would cost a lot, having a small booklet of stickers don't seem too pricey :)
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Re: Doug Hopkins asks: What do you Want to see in HeroQuest?

Postby Kurgan » August 14th, 2024, 10:18 am

Official Errata in PDF form released online would be the cheapest... and people could print it out if they wanted (even just print the pages you wanted).


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Re: Doug Hopkins asks: What do you Want to see in HeroQuest?

Postby Kurgan » August 14th, 2024, 10:45 am

Body Point trackers for "big" monsters... I'd love to see that.

How about some "double-wide" skull tiles for the big Ogres and the large creatures from JoD? (1x2 tiles, lots of them!) That could go in a digital pack easily.


How about a "HQ Essential Supplements" box? It could include dice, a dragon, pad of character sheets, spare tiles, maybe some rubber rims for mercenaries, random mercs, errata sheet?


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Re: Doug Hopkins asks: What do you Want to see in HeroQuest?

Postby Daedalus » August 15th, 2024, 4:04 am

I like the idea for rims fitted to the bases of mercenaries, but why stop there? They'd work well with any monster for tracking Body Points. Is it just me, or do loads of us playing HeroQuest dispense with placing skull tiles under monster figures? I would like to see 6 to 8 differently colored rims. Cards with sections of matching colors would pair off with the appropriate monster card so that skull tiles could then be more easily placed there. That should be faster and way more convenient then stretching over the Zargon screen to fiddle with figures and tiles on a crowded gameboard each time a monster is damaged.
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Re: Doug Hopkins asks: What do you Want to see in HeroQuest?

Postby Kurgan » August 15th, 2024, 7:16 am

Once again you'd want something that works for the multi-body point large monsters with double wide bases (but no place to put the tiles, unlike the giant wolves where you can easily put them on top of the "Surfboard").


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Re: Doug Hopkins asks: What do you Want to see in HeroQuest?

Postby BOHEMYUS » August 15th, 2024, 10:41 am

1- The Map of The Realm in the new lore! We need to see the new world!
Also I would like to see new form of mercenaries/allies spellcasters, familiars, elementals (they can use transparent colored plastic for the elementals and used also for spell fx in WoM and other spells, fire barriers rock walls, ice bridges, water portals/doors etc)
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