I also still don't agree with the "line of sight = seeing" interpretation for the simple reason that when a hero opens a door to a room the EWP is supposed to lay out the entire contents of the room (except hidden stuff) because they can be "seen" by the hero, even though the hero is not in the room and according to the line of sight rules does NOT have line of sight to all the squares in the room.
If the two terms are synonymous then how do they contradict each other in this instance?
Second point, as cornixt has already said, is that it feels increasingly difficult for me to reconcile the statements made in earlier interviews like Oct 1989 around how GW were ONLY involved with artwork and miniatures
How did Games Workshop get involved?
'Initially we just wanted them to do the plastic miniatures, but they've had so much experience in the fantasy field we decided to draw on their expertise.'
Were they involved in the actual design of the game?
'No. Their input in the basic version was the artwork and the manufacture of the miniatures,
and the more recent confirmation that the GW team involved included Rick Priestley and Jervis Johnson who would have had no reason to be involved with artwork and miniatures, but would have been highly influential in terms of the gameplay (especially Jervis Johnson who back in the day it was claimed by GW and not challenged by MB was a "co-designer of the game").
Once I had the new design, I met with the designers at GW. We played the game, and they liked it. My main contacts at GW were Bob Naismith for miniatures, Rick Priestly and Jervis Johnson for gameplay, John Blanche for art, and Phil Gallagher for rules and editing.

= one hit
= one hit & pushback
= cancels one hit






























