Old topic... but we have compiled in the Inn much more info about this since the last post of this thread. Here I will try to summarize a bit the last info we got, chronologically:
- Stephen Baker confirmed in Nov/2023 in
this interview that the following Games Workshop members were involved in the development of HeroQuest: Bob Naismith, Jervis Johnson, John Blanche, Rick Priestley, and Phil Gallagher. He especially talked about the art, miniatures, etc. however he left the door opened to any kind of collaboration about the game by saying they were also "consulted on the game".
- Jervis Johnson himself said in Nov/2023 in
this interview the following: "I did help out a tiny bit with Heroquest, mainly by doing some playtesting I think, but really the game was at Stephen Baker’s work and I had very little to do with it."
- Stephen Baker confirmed in Jan/2024 in
this interview that his main contacts in Games Workshop during the development of HeroQuest were Bob Naismith for miniatures, Rick Priestly and Jervis Johnson for gameplay, John Blanche for art, and Phil Gallagher for rules and editing. He also confirms that developing Advanced Heroquest was always part of the plan that GW during HeroQuest was being developed.
- Jervis Johnson himself confirmed in May/2024 in
this interview that GW supported some of the development of Hero Quest, by making the Citadel miniatures for the game and just some playtesting, but at the same time he use to talk assuming that HeroQuest was an entire creation of Milton Bradley. Jervis also admited to work with Stephen Baker, however he did not remembered his name (surprisingly since he named him in Nov/2023 interview...).
The involvement of Games Workshop people seems to be rather clear, even knowing that their efforts were focused in the aesthetical and lore topics to fit as much closer as posible with the Warhammer Old World for commercial purposes, according to Jervis Johnson words. Therefore, in my humble opinion seems that Stephen Baker as main creator of HeroQuest game is something that cannot be discussed nowadays, especially because Jervis himself has recognized it in a explicit way.
However, once Jervis Johnson small contribution in the design of HeroQuest has been clarified, for me the point is how much Phill Gallagher was involved in the game design, since according to Stephen Bake's words, apparently he was the only GW guy to be involved in the rules of the game. Phil Gallagher was in the 80s one of the creators of Warhammer Fantasy Role-playing Game, some lakes some sense to me imagining him involved in the HeroQuest game since Baker wanted to become it a "RPG inside a box". Phil Gallagher himself confimed in Jun/1993 in
this interview that he was aware about how was developed HeroQuest. He even suggested that Games Workshop designers were involved in the design of HeroQuest, however Space Crusade was entirely designed by Milton Bradley, except its "scenaries". Probably the guy who really collaborate with Stephen Baker in the non-aesthetic topics of HeroQuest was Phil Gallagher, but maybe is assuming too much, who knows.
In the other hand, another disrupting data we have today about the HeroQuest development was apparently provided (as explained by
lestodante in
this post) by Bryan Ansell, founder of Citadel Miniatures and one of the legensary leaders of Games Workshop company, who unfortunatelly passed recently away. He literally said that "Stephen Baker, Roger Ford, and Ben Rathbone had damn all to do with HQ's developement. SB had produced a poor derivative of D&D. GW had to be called in to perform a rescue mission and deliver an actual game. We did that: we were paid for delivering an actual game that actually worked. We used nothing from the SB version. Stephen Baker managed one of our shops. I have no idea who Ford and Rathbone are." (Ansell's original post can be checked
here).
I am pretty convinced about Stephen Baker's main role in the game design, and that's also what I want to believe, but if I said you that these Ansell's words do not intrigue me, I would be lying you...