Decipher wrote:Let me ask everyone here, why would they include only 6 (USA) or 4 (Europe) combat dice in the HQ starter box? I mean heck, I thought 6 was bad, I didn't know our brothers across the pond only got 4! . . .
Why didn't they include more dice?
Did they ever sell dice separately in packs commercially officially?
How many dice would you have wanted to be included in the starter box?
When you played HQ back in the day with only 6 or 4 dice, did it the lack of dice hamper your game? (Drove me nuts personally)

1) The EU number underscores the reason, in my opinion. Hasbro-MB worked on an economy of scale, sending their product to as many shelves as they could force on their anchor-store distributors. A low buy-in cost of $20 figured prominently in their marketing plan, as they needed the parents to justify buying their game over another child's gift. Those two reasons couple to make the cheapest production cost for the most appealing product the only choice for a toy exec (as I see it.)
I don't know the cost of several more wooden dice, but even a small number multiplied by ten's of thousands of sales can't be passed up by a businessman. They delivered on their promise of a (fantastic) working game, and the minor complaints of kids hardly factor in when job one is achieved. Well, at least a 50% increase in the number of combat dice came about, so some sort of feedback was in place.
2) Hasbro is not in the specialty game market as with a company like Fantasy Flight. They have never sold individual components, as far as I know. Hasbro only offers expansions, ready to be played by kids.
3) We're I an adult in the testing groups (only children were mentioned in the only interview regarding the subject), I would have wanted 12 combat dice. That comes from playing experience bred from D&D, where saving the time and trouble of reaching for dice far outweighs the cost of buying readily available, supplemental dice. As it is, I'm already often reaching for fantasy-enhancing substances such as alcohol.
4) We had the box insert, but we only used it for figure and furniture storage.
Goblin-King wrote:Also I find it impossible to find ordinary red wooden dice in the right size.
Believe it or not, they are actually harder to find than combat dice!
That's surprising. I had read once on BGG that the red dice were already in production for many Milton Bradley games. Perhaps they used different sizes for different games?
Decipher wrote:I have 22 original combat dice and 16 acrylic that are 16mm from Germany. I believe I made a seperate post a while back about the German dice. The dice themselves are very high quality but they do not roll as well as the original HQ dice for some reason. I get more shields than anything else. We have been trying out both dice during our games and keeping track what results are rolled. The old wooden dice roll pretty well for skulls, shields then black shields. But the German dice are opposite.

Has anyone else noticed this? Perhaps there's a manufacturing defect.
Goblin-King wrote:Believe it or not, they are actually harder to find than combat dice!
Yeah, I don't believe it. That would be like saying the WHQ barbarian is easier to find than a WHQ green marker die... those dice will be in a cheap incomplete set on eBay much more often than the barbarian.
This is the first I've heard of green marker dice--mine are red. How rare are they?
Goblin-King wrote:Even a broken clock is right twice a day

If it's very fast it can be right even more often.
