j_dean80 wrote:My take on disarming is you fail then you lose the BP, there's no defending. Step on a Pit Trap to disarm it, for instance, there is no escaping if fail. Exception is say a Falling Rock Trap, a roll is needed to see how much damage, I wouldn't automatically take 3 BP.
The way I read it is that if you fail in your attempt to disarm the trap it is sprung. You then refer to the rules for a sprung trap to discover your Body damage, which would be 0-3 BP's depending on the trap and what you roll.




























