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HeroQuest canon?

Discuss general topics relating to HeroQuest that don't fit well in the categories below.

Which parts do you consider canon for HeroQuest?

Pictures printed in official quest books
39
18%
White Dwarf
28
13%
Quest published in other fantasy magazines
11
5%
The Japanese version of the game system
12
6%
Marvel Winter Special
28
13%
Sticker Album
23
11%
Dave Morris Novels
27
13%
Advanced HeroQuest
14
7%
Warhammer Quest
7
3%
Warhammer Fantasy
15
7%
HeroQuest 2 Legacy of Sorasil - Amiga game
11
5%
 
Total votes : 215

Re: HeroQuest canon?

Postby Goblin-King » July 22nd, 2016, 8:38 am

SirRick wrote:Why is the Japanese version of the game listed? Is it vastly differeent from the others versions of the game?

VASTLY... It's an entire different campaign:
http://forum.yeoldeinn.com/viewtopic.php?f=37&t=1610

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Re: HeroQuest canon?

Postby knightkrawler » July 22nd, 2016, 3:15 pm

Goblin-King wrote:
SirRick wrote:Why is the Japanese version of the game listed? Is it vastly differeent from the others versions of the game?

VASTLY... It's an entire different campaign:
http://forum.yeoldeinn.com/viewtopic.php?f=37&t=1610


... in a different world. At least continent, but I'd say world.
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Re: HeroQuest canon?

Postby QorDaq » July 22nd, 2016, 3:17 pm

Great topic!

I feel that there are, (as mentioned previously), various levels of Canon. I won't repeat the list here, but from the long history of the debate within the context of both Star Wars and Star Trek; it is clear that people have different opinions on what "Should" be considered Canon in most anything.

The purists will argue that the ONLY Canon, in any genre' is that which was originally sanctioned by the Developers of what ever is being discussed. Without intending, in any way, to start a debate about religion, I would cite one of the oldest examples that both breaks and supports the purist perspective; The first Council of Nicaea.

In that context, a group of individuals (Catholic Bishops), at the behest of the Emperor, sought to construct a set of rules that would justify what it meant to be considered a "Christian" or rather, for a Church to be officially a part of Christendom. By extension this included how various business was to be conducted within the church and of course what the official perspective was to be on a range of topics such as the principle beliefs about the relationship of God and Christ, leading ultimately to solidifying the third role in the trinity, that of the Holy Spirit--which was mentioned prior to the council and established long after.

Because of these multiple purposes, there needed to be a set of references to support their arguments, and again, justify their authority to make these decisions. This lead to the development of amongst several other things, Early Canon Law and the creation of the first Bibles, again at the behest Constantine.

What we don't know, is what was actually in those original Bibles as none exist today (as far as I know). But the point is, the nature of what is considered Canon changed and evolved over hundreds of years after that Council convened. And why? Because the agenda of the church changed as did that of those who lead it.

To bring this back to Star Trek for a moment, when the Animated Series was originally aired in the early 1970s, Gene Roddenberry, who was notorious for wanting absolute control over his creation, proclaimed loudly that TAS was NOT Canon. This lead to years of debate amongst Authors, Fans and Studio Executives that continued until after Roddenberry passed. For example, ST: TNG stayed away from references to TAS, while Authors and Fans incorporated it into their lore. It was not until the DS9 episode, 'Once More unto the Breech', which was created after Mr. Roddenberry passed, that a solid TAS reference was used by citing the Name of Kor's ship in that era as 'The Klothos', which was mentioned in the TAS episode 'The Time Trap' .

Thus Canon Trek evolved over time, and now TAS is considered by most to be Canon, including CBS. However, there are still those who do not "Like" TAS, and who refuse to accept it as Canon. The same can be said for Star Trek Enterprise, which is nearly as polarizing as the films appearing in the Abrams-verse.

However, at the end of the day, CBS and Paramount still control the IP within their respective Domains. So, in this sense, the purists must accept that the current and not original Developers have the authority to adjudicate what is and is not "Official" Star Trek lore.

Now, that all having been said, there are some vagaries, in my opinion, when it comes to something like Hero Quest, where the IP is fractured and not well supported, with the game being long out of print at this point, and really its memory being kept alive primarily, again in my opinion, by the rabid fan community. Much like Trek at various times.

So, in that sense, the Poll above was difficult for me to answer, since most of it applied to what would, typically, be considered Soft-canon, making the Japanese version the possibly only Canon source in the list. Though I admit to knowing pretty much nothing about the Japanese version of the game.

Similarly, I find it interesting that there is some discussion as to the NA vs EU versions of the game, and which might be considered Canon. I love the fact, by the way, that the Community converted the EU exclusive material to NA rules--very cool that.

Anyway, the irony to all of this, is that there will always be debate about what should and should not be included as Canon, in almost anything. Which, historically, people have chosen to honor or not based on their own needs, perspectives, and possibly, motivations.

Well, that wall of text really comes down to this; The question is only really significant when trying to find consensus for arbitration and or sources. But, it's a lot of fun to discuss regardless! And, in the worldly sense, perhaps we are conducting our own ecumenical council right here...*Chuckle*...

For myself, I'll stick to the levels of Canon approach and, should I ever actually own a copy of the game again, use the resources that make the most sense to me at the time.

Again, great topic, thanks for getting it started Goblin-King!

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Re: HeroQuest canon?

Postby Goblin-King » July 22nd, 2016, 4:35 pm

I read it all...

Question: Would you regard Stephen Baker's words as canon?

Let's say Stephen Baker said that the guy with the white beard in the red cloak is Mentor... Would you accept that?
Or if he said the Japanese version is not canon - and neither is White Dwarf?

I've been thinking for a long time if we as a community should compile an ultimate FAQ and try to get Stephen Baker to answer it.


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Re: HeroQuest canon?

Postby QorDaq » July 22nd, 2016, 4:59 pm

Goblin-King wrote:I read it all...


...*In his best Gauntlet video game Narrator Voice*... "That was a Heroic Effort"...*Grin*...

Goblin-King wrote:Question: Would you regard Stephen Baker's words as canon?

Let's say Stephen Baker said that the guy with the white beard in the red cloak is Mentor... Would you accept that?
Or if he said the Japanese version is not canon - and neither is White Dwarf?


I feel that this would fall firmly into the Gene Roddenberry arena... Stephen Baker was the originator and without him the game would not have existed. This, in my opinion, confers a certain level of auspice to what Mr. Baker has (or might have), to say on the topic. However, as far as I know anyway, he does not have the rights to the game, is that correct?

If so, this means, effectively, that should MB or GW, or whomever has the legal rights to the IP at the moment, ever decide to reprint the game, or even reinvent it, that would for all intents and purposes become the current Canon.

This would not, however, likely sway the opinions of those who respected Mr. Baker's original vision, or even an updated one. And the debate would in most likelihood continue based primarily on what those who are invested felt about it.

If that seems like a bit of a side-step, I'd say it is, because based on my own definitions of Canon, anything outside of the current legal authority technically trumps the preferences of others, even the creator.

From a fannish perspective, on the other hand, I would be overjoyed to hear what Stephen Baker had to say about the current state of Hero Quest, and his opinions about what should or should not be taken as HQ "Gospel"... But I'd caution that even if he did, those that disagreed with his take on things would likely still grumble and dispute his authority to tell the community what is and is not Hero Quest.

Shaky excuse for an answer I know.

Goblin-King wrote:I've been thinking for a long time if we as a community should compile an ultimate FAQ and try to get Stephen Baker to answer it.


I'd really appreciate such an interaction with the man should it ever have a chance to be.

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Re: HeroQuest canon?

Postby cynthialee » July 22nd, 2016, 8:05 pm

I wonder how much it would cost to buy the rights to the game?

Bet we could crowd source the funds and make the game public domain....
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Re: HeroQuest canon?

Postby SirRick » July 23rd, 2016, 12:07 am

I finally looked at the japanese version, and all I can say is Wow. It is so entirely different. Is there a version of the questbook that is not in booklet format?


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Re: HeroQuest canon?

Postby Goblin-King » July 23rd, 2016, 2:14 am

cynthialee wrote:I wonder how much it would cost to buy the rights to the game?

Bet we could crowd source the funds and make the game public domain....

The big scoop about acquiring the rights would be the rights to the unreleased 4-up models and half written quest packs hidden away by NDAs.

But as for canon, making it public domain wouldn't really do jack.
I lean look at this thread... We are probably not gonna agree on what is canon.

I feel that this would fall firmly into the Gene Roddenberry arena... Stephen Baker was the originator and without him the game would not have existed. This, in my opinion, confers a certain level of auspice to what Mr. Baker has (or might have), to say on the topic. However, as far as I know anyway, he does not have the rights to the game, is that correct?

If so, this means, effectively, that should MB or GW, or whomever has the legal rights to the IP at the moment, ever decide to reprint the game, or even reinvent it, that would for all intents and purposes become the current Canon.

This would not, however, likely sway the opinions of those who respected Mr. Baker's original vision, or even an updated one. And the debate would in most likelihood continue based primarily on what those who are invested felt about it.

If that seems like a bit of a side-step, I'd say it is, because based on my own definitions of Canon, anything outside of the current legal authority technically trumps the preferences of others, even the creator.

I generally agree with this... BUT!
The special situation right here is that while the rights is somewhat muddy between Hasbro (who bought up MB) and GW, the game is dead. Neither has expanded upon the game since SB's time.
That's why I'd still regard the creator as the highest authority.
Should the game ever be officially revived, I'd consider them the new authority. But heck no; not some executive technical owner who probably never even heard about the game!

You know what? I'm doing this! Starting a new thread now! :geek:


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Re: HeroQuest canon?

Postby wolfie907 » July 24th, 2016, 9:17 pm

Promethus was decent better than resurrection surely


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Re: HeroQuest canon?

Postby Goblin-King » July 25th, 2016, 4:31 am

wolfie907 wrote:Promethus was decent better than resurrection surely

Are you kidding me!
Alien Resurrection was good. Not a masterpiece and certainly not the best, but I really don't understand all the hate it gets.

A1>A2>Pred1>A3>Predators>A4>Pred2=AvP>Prometheus>AvP2

I do hope we can at least agree AvP2 is by far the worst! :lol:


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