Make a small donation to Ye Olde Inn!
Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.


Make a small donation to Ye Olde Inn!
Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.










cynthialee wrote:I rule that heal potions are used in 2 fashions.
1} You may drink the potion and receive a certain amount of hit points.
2} The potion is part of a first aid regimen. A small amount of the potion is consumed while the majority of the potion is applied to wounds and bandages. If the players take this route, the wounded party must rest and recuperate for a minimum of 6 hours. When the potion is utilized in this fashion the potion will heal +2 damage.
It would be use number 2 that a 'dead hero' would have to be treated obviously.


Count Mohawk wrote:cynthialee wrote:I rule that heal potions are used in 2 fashions.
1} You may drink the potion and receive a certain amount of hit points.
2} The potion is part of a first aid regimen. A small amount of the potion is consumed while the majority of the potion is applied to wounds and bandages. If the players take this route, the wounded party must rest and recuperate for a minimum of 6 hours. When the potion is utilized in this fashion the potion will heal +2 damage.
It would be use number 2 that a 'dead hero' would have to be treated obviously.
RPG-lite or not, that's an innovative way to encourage players to use their potions proactively, rather than reactively.Standard Potion of Healing would then have two rules lines: Use as your action on your turn to heal 4 BP, or use at any time (even at 0 BP) to restore 3 BP (or 2, depending on Morcar's taste).








Return to General HeroQuest Discussion
Users browsing this forum: wallydubbs and 1 guest