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Bareheaded Warrior wrote:Thanks but I got that Kathy was referring to the UK / European / EA version, I was just trying to get my head around the timings of FE, SE and NA (FE was obviously first, but I can't seem to get a definitive answer to whether SE preceded NA or whether they were developed in parallel, but to an extent independently)
The reason why I found the use of the term "the Games Workshop version" interesting is that it goes back to debate as to the extent of GW's (Jervis Johnson) involvement in the original game. I don't think anyone is challenging that the original concept was Steve Baker's but whether GW staff were play testers who perhaps pointed out a few areas for improvement, as good play testers should, or whether they effectively rewrote the entire game mechanics, so should be considered as co-designers. White Dwarf magazine did list Jervis Johnson as a co-designer granted, as others have correctly pointed out White Dwarf is GW official magazine so bias is to be expected, however I don't think they would have put that claim in print if they weren't confident they had the grounds to back it up if it was ever challenged, and the fact that it was never challenged to my knowledge suggests that MB agreed, or at least didn't have sufficient grounds to disagree.
So to discover that those involved in the NA edition referred to the UK / European / EA edition (s) as "the Games Workshop version", for me is quite indicative!
lucapaschi wrote:The Parker Brothers hypothesis is interesting, indeed. It might not be directly related to the matter, but it could make sense from an "optimizing costs" point of view, where Hasbro itself cut off some franchises that were not that lucrative - the editor told me that was probably the reason for termination, margin on HQ was pretty low even if the game was successful. I think that's something that happens after some purchases/mergers.
The designers had parts of the ATOH questbook as a source material, and where applicable, they were given color copies of the WOM cards, so they were completed and shared by GW/MB EU by the time they started the american expansions.
Playtesting was done in a limited way by Kathy and Bill while Kathy wrote the quest, but it was not required for the designers to do that in the first place. Even if it sound strange to us, their role required them to deliver a somewhat playable expansion. They were not required to give feedback on subsequent changes - it's like you sell someone some goods, and not know what he'll do with those later. It is usual for the material to be changed, and in our case the packs were later revised by a team of no less than 4 editors. Some of the problems came from there: sometimes the material was almost completely rewritten, sometimes a part of a pack was ported to the others (like, a rule was written well in one pack and not so much in the others), sometimes the maps were changed slightly or made completely new from scratch. Playtesting after the initial design phase would have been pretty useless, then. We can say that all four packs are somewhat lacking in their original form, or have blatant mistakes that had to be fixed (like, the Dwarf pack has two large, two-sided tiles that would have left no room for any other tile in the pack).
The strange thing it that they were not playtested for real even after the final versions were created, so in the end there was a lack of playtesting that was not a fault of the designers, but more of the editors - or of the lack of time to go into production.
Funny thing is that before they started with the design of the 4 packs, it is hinted in the notes that there might have been even more expansions coming, while not even a year later they had to rush the expansions knowing full well the Wizard and Dwarf would not see the light of the day.
They did have about 6 months to work on the packs simultaneously, but probably left behind the W/D pack at some point during these months to focus on what they felt were closer to completion.
EDIT: I see the purchase of Tonka was announced on February 1st, 1991. They still had to contact the designers by then, so it might be less of a factor.
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