by wallydubbs » Thursday June 2nd, 2022 2:16pm
Well the only thing we have to go by in regards to human/Elven relations comes at the closing "epilogue" of the Hero Quest Game System:
"The Emperor rode with his army towards Black Fire Pass, that perilous mountain route linking the Empire and the Boarderlands. No such army has ever been raised in living memory. They drew the battle lines up on the grassy plains at the foot of the mountain road and waited. 'Ere nightfall the sky darkened and a great wind arose. Spine-chilling shrieks and howls echoed from the mountain tops, terrifying the horses and filling man and elf alike with fear."
A few things need to be pointed out from the underlined passages: The very last one confirms that there were elves among the army. We can assume, due to the howling, perhaps Giant Wolves were even present among Zargon's forces. It doesn't say anything about dwarves being filled with fear, so either they weren't present or too stubborn to be afraid.
"No such army has ever been raised in living memory." This could mean such an army of Elves and Men joined together or just on sheer size alone. But assuming Mentor is talking, who is "an ancient sage", we must pose the question of "living memory." How old is Mentor? He's been around since the first time Zargon was defeated by Rogar and his clan. Bare in mind Rogar was joined by elves (Ladril), dwarves (During) and wizards (Telor), such is mimicked by our present heroes. (History repeats itself). So the army must be of an unmatched size.
It is confirmed in the instruction booklet that there was at least 1 elf living in the Empire. As the brief introduction reads "Bonded by their loyalty to the Empire, the brave heroes unite." So we can surmise that there are indeed Elves living in the Empire. Dwarves too, but there doesn't appear to be any background on a Dwarven kingdom other then what we read from Keller's Keep. Karak Varn has been overrun, so we can't even be sure if there's a Dwarven Kingdom anymore. Our Dwarven hero, living in the Empire, could be refugee for all we know.
I'm not necessarily suggesting that the Elves are mistrustful of the humans, I just think they made a point of great distinction to separate the Elven Kingdom from the Empire. Perhaps I'm putting too much faith into the Cartography forum, which takes much of it's geography from the Warhammer Universe, but it's possible that this is errored too, just as the Ogre Horde's lair is nowhere near the Empire in Warhammer.
Surely that we can speculate that Queen Terrellia and the Emperor are married, as the spouse of each are never brought up, but they do have children in Magnus and Millandrial. As much as we could ponder on this, I do not think it likely. The leadership of the Elven Kingdom goes through bloodlines as Sinestra is next in line one Terrellia and Millandrial abdicate. But clearly there is a difference between the two realms: additional monsters such as Ogre's, Giant Wolves and Elven Warriors/Archers might just be geographically based as they do not appear in the game system, Keller's Keep or Return of the Witch Lord. Of course, the Elven Warriors/Archers must be involved due to Elven affairs. The Ogre's may be of remnance of Zargon's army from the Ogre Horde. So the Giant wolves are the only ones in question, but then again they could've been part of the Battle of Black Fire Pass. However, we also have Elven artifacts not found in any other expansion, also new spells that are unique to a new (or old) Elven player.
Terrellia asks Mentor to find an Elven Hero, and depending which Elf you play the solo quests with, suggests 1 of 2 things:
1.) Play the solo quests as the established Elven Hero, who has already established himself as Champion of the Realm, Terrellia clearly forces these 3 trials on him out of spite, because he is "Loyal to the Empire" and not thee Elven Queen.
2.) Play as the new unestablished She-elf and earn the right for such a dangerous yet prestigious undertaking.
However the biggest difference comes under economics. The Emperor is only willing to pay 260 gold for his most powerful knight. However, over 800 gold coins could found in a single chest when playing Mage of the Mirror. Gold flows much more freely in the Elven Kingdom then in the Empire.
This leads us to the final argument on why mercenaries shouldn't be allowed in the quest pack. First off I'd like to say no one is wrong for doing it, and the entire premise of mercenaries is missing from the quest booklet itself. Mage of the Mirror and Frozen Horror were made by the same company, but each were under different leadership and at the same time. So Mage of the Mirror was not made by the same people who created Frozen Horror. But you can see similarities bled through from the first production meeting before they split off into different groups. "We're going to make expansions for each hero, so each quest pack should have artifacts and potions specifically taylored to each hero. You do the Elf pack and you do the Barbarian pack, we'll worry about the Wizard and Dwarf later (Later plans changed because Hasbro bought out Tonka and they consolidated with Parker Brothers in the same building.). The finer details were worked out independently and the expansions were raced to stores without proper play testing. So the group that created the Frozen Horror heard about the European expansion (Wizards of Morcar) and implemented the Mercenaries. The group working on the Elf Quest Pack may not have heard of them.
The argument I was making, though, is that Mercenaries are readily available to fight the Frozen Horror because of the massive threat this ancient beast poses. Stop him now before he gets too powerful. But when it comes to Sinestra, the situation is much too delicate with Millandrial's life hanging in the balance. If Sinestra finds out that the heroes are secretly working for Terrellia that little Elven girl is dead.
Mentor is more closely associated with the Empire, but he must be reknown for his age and Wisdom. Terrellia cannot be faulted if Mentor sends his special forces to bring rest to the civil war. This is why Terrellia does not reward the heroes in any type of payment until completely after Sinestra's defeat. The 3 solo quests she sends the elf on are not considered major threats. She rescued her handmaidens that were caught in the turmoil and retrieved a family hairloom, she made no advancements on taking down Sinestra, like raiding Glenis Fenn. The Elven Hero set to embark on these quests, one works for Mentor, the other is a complete no-name making a name for herself, like Oswald purportedly killing Kennedy.
Now, respectfully, I'm not gonna tell you how to run your board game. I'm just saying why I don't think mercenaries are required (it makes sense storyline wise to me) and that in my opinion, the game is more balanced with the inclusion of a 5th Hero, while reducing the body points of the Ogre's. I mean it would also make sense for Terrellia to want a loyalist of her own overseeing the mission and taking some credit for her own people in the rescue.