Re: Mage of the Mirror Treasure that should be artifacts?
Posted: April 4th, 2021, 4:54 am
I reassign a few Treasure Cards to Artifacts, and a number of Artifacts Cards to common treasure. On top of that, I have new Treasure Cards (two or four Spell Scroll! cards and eight Potion! cards) that provides a random draw from the Spell Scroll or Potion deck. This allows me to expand my the treasure deck with more variety, without stuffing the deck, while also limiting the number of scrolls and potions the Heroes can get on a single Quest.
With that, I made the Treasure without Doom spell scroll apart of the Spell Scroll deck, and thus become common treasure. As I'm not a fan of the Werewolf rules as written, I have no use for the Wolfsbane Potion. Given how one-off the Air Walk Shoes and Elven Cloak of Passage are, I would make them common treasure like Anti-Poison Quill and Dust of Disappearance in my games. Save for the Bone Wand and Sky Orb, the rest of the MitM Artifacts are too tied to the Elf, with a number of them making the Elf over-powered.
On the topic of Hero-centrist adventure...
I make the four spell scrolls from Frozen Horror a part of the Spell Scroll deck; I changed Poison! so that the it takes a Body Point that can only be healed with Anti-Poison Quill or Venom Antidote (as per my rule on poison damage); and Potion of Magic Resistance and Potion of Warmth (along with a Wizards of Morcar-inspired Potion of Fire Resistance) are added to the Potion deck.
With that, I made the Treasure without Doom spell scroll apart of the Spell Scroll deck, and thus become common treasure. As I'm not a fan of the Werewolf rules as written, I have no use for the Wolfsbane Potion. Given how one-off the Air Walk Shoes and Elven Cloak of Passage are, I would make them common treasure like Anti-Poison Quill and Dust of Disappearance in my games. Save for the Bone Wand and Sky Orb, the rest of the MitM Artifacts are too tied to the Elf, with a number of them making the Elf over-powered.
On the topic of Hero-centrist adventure...
I make the four spell scrolls from Frozen Horror a part of the Spell Scroll deck; I changed Poison! so that the it takes a Body Point that can only be healed with Anti-Poison Quill or Venom Antidote (as per my rule on poison damage); and Potion of Magic Resistance and Potion of Warmth (along with a Wizards of Morcar-inspired Potion of Fire Resistance) are added to the Potion deck.