lestodante wrote:What if the Elf wearing Elven Boots will drink a Potion of Speed?
Elven Boots: "These boots grant the Elf an extra red die for movement. The Elf can roll 3 dice for movement either before or after taking an action. The boots wear out if the Elf rolls identical numbers on any 3 dice."
I take "can" to mean
is able, not
may, so they continuously function while worn; if the Elf wants a choice, he needs to put them on or remove them. Compare this use of
is able to that of
may found in the Treasure Without Doom Spell Scroll artifact: ". . . Or it can be used to open . . .".
EQP Potion of Speed: ". . . he can move up to 12 squares per turn instead of rolling the red dice.. . ."
I'd say the potion overrides the boots--they don't combine. In my opinion,
"instead of rolling the red dice" precludes rolling any red dice, whether it be 2 red dice (normal move), 2+1 red dice (Elven Boots), or 1+1 red dice. (Plate Mail and Elven Boots.)
EU Potion of Speed: ". . . It will allow you to roll twice as many dice as usual the next time you move.. . .'
I figure "as many dice as usual" means normal movement of 2 red dice, or 1 red dice in Plate Mail. Elven Boots are kinda like the opposite of Plate Mail, allowing a normal move of 3 red dice. While wearing them and drinking the potion, I'd therefore allow 6 red dice of movement. However, the Elf risks a higher likelyhood of wearing out the boots as a consequence.
Plate Mail, shock, and magic interaction also relates to this topic.