I'm well aware that this spell effects all monsters on the app in the same way and reduces any 1 monster to 1 Attack Dice permanently. This makes it much more effective and powerful than the Warlock's Fear spell. Understandably, not all spells are fair and equally powerful. Sleep is more effective than Fear as the monster can't move, defend or use the 1 attack. But the difference is that Fear takes hold until the monster's next turn where the monster gets an automatic roll to break free from Sleep, potentially getting 2 rolls to break free from Sleep before taking it's turn.
The spell, however, doesn't match the name "Twist Wood." As not all monsters have a wooden weapon, or may just rely on their ferocity and teeth (Giant Wolf). Thanks to all the expansions we now have several types of Archers: Goblin, Skeleton, Orc, Elven, Crossbowmen etc. That Zargon can insert into any given quest. For my groups, if the Elf chooses Twist Wood, I'll make mental note to strategically replace can Orc or Goblin with an archer counterpart. Twist Wood only effects monsters with Ranged weapons in my group, but to make it just a little more powerful it effects all ranged monsters that the Elf can see. So if there are 2 Orc Archers at the ends of a long hallway it'll effect them both.





