Discuss Quests, Cards, Monsters etc, from the Wizards of Morcar Quest Pack.
by HeroQuestFrance » January 14th, 2009, 11:53 am
Even if we have the "one body point" rule for each monster (excepted sorceers of this expansion),those quests were simply impossible to my players !
I had to add a magic shop for players between quests because they haven't enough potions to survive.
Who succeeded here into those quests ?
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HeroQuestFrance
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by drathe » January 14th, 2009, 3:58 pm
Welcome to the Forum!
I've only had one group play as far as the Wizards of Morcar and they didn't have many troubles. The North American Artifacts tends to give them a bit of an edge, even with the Monsters having more than one Body Point. They often have plenty of potions saved up for tough Quests. The Dark Company on the other hand is another story all together. One group didn't make it and had to "Ring of Return" their way out. The other group ran out of time and have yet to finish the quest since.
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drathe
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