• Advertisement

Make a small donation to Ye Olde Inn!

Donate via Paypal

Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.

Breached wall tile question.

Discuss Quests, Cards, Monsters etc, from the Wizards of Morcar Quest Pack.

Breached wall tile question.

Postby Fullork345 » Monday June 27th, 2016 10:14pm

When are they used?
Fullork345

Gargoyle
Gargoyle
 
Posts: 137
Joined: Thursday January 3rd, 2013 7:22pm
Forum Language: English (United States)
Evil Sorcerer: Zargon
Hero:
Usergroups:
Champion Group Member

Advertisement

Make a small donation to Ye Olde Inn!

Donate via Paypal

Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.

Re: Breached wall tile question.

Postby knightkrawler » Monday June 27th, 2016 11:34pm

After the Earthquake spell lets the EWP put out the Earthquake marker. If it breaches walls, the breached wall tiles are also set up.
It's a freakin' mess.
HQ - Heroes & Villains (Dropbox-download link) https://www.dropbox.com/sh/jgj0kzsys9w38oh/AAA_VEHx6vMv4HKRX7IiOWTFa?dl=0
Feedback http://forum.yeoldeinn.com/viewtopic.php?f=38&t=3560
Gallery http://forum.yeoldeinn.com/viewtopic.php?f=56&t=1972&hilit=knightkrawler+gallery&start=200
____________________________________________________________________________________________________________

I've found a way of paying off old debts:
Always make more promises than you can break.


Rewards:
Grin's Stone Map Created a Hot Topic. Participated in four (4) Miniature Exchanges. Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered a menacing Chaos Warlock!
User avatar
Cheese Baron
knightkrawler
The Furry Blue Derailer

Witch Lord
Witch Lord
 
Posts: 5822
Images: 27
Joined: Friday May 25th, 2012 2:26pm
Location: Regensburg, Germany
Forum Language: English (United States)
Evil Sorcerer: Morcar
Hero:
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Re: Breached wall tile question.

Postby slev » Wednesday June 29th, 2016 9:30am

Yeah, I changed the mechanics at my end so that the Earthquake was justa pemenant tile, and would act as a breach itself.

I did but a few other effects into my advanced game to make use of the Breach tiles though.


Rewards:
Created a Hot Topic. Zealot Miniatures: Twisting Catacombs Kickstarter Backer Destroyed a Zombie! Encountered a menacing Chaos Warlock!
User avatar
slev

Scout
Scout
 
Posts: 1045
Images: 6
Joined: Tuesday August 26th, 2014 7:55am
Location: Manchester
Forum Language: British English
Evil Sorcerer: Morcar
Hero:
Usergroups:
Champion Group Member

Re: Breached wall tile question.

Postby knightkrawler » Wednesday June 29th, 2016 11:19am

slev wrote:Yeah, I changed the mechanics at my end so that the Earthquake was justa pemenant tile, and would act as a breach itself.


Same. You would have been able to walki through pit traps into the other room.
I hated putting tiles one half each into two squares. Would have made more sense to just use a door or secret door. Guess they needed some more tiles for the print sheet.
HQ - Heroes & Villains (Dropbox-download link) https://www.dropbox.com/sh/jgj0kzsys9w38oh/AAA_VEHx6vMv4HKRX7IiOWTFa?dl=0
Feedback http://forum.yeoldeinn.com/viewtopic.php?f=38&t=3560
Gallery http://forum.yeoldeinn.com/viewtopic.php?f=56&t=1972&hilit=knightkrawler+gallery&start=200
____________________________________________________________________________________________________________

I've found a way of paying off old debts:
Always make more promises than you can break.


Rewards:
Grin's Stone Map Created a Hot Topic. Participated in four (4) Miniature Exchanges. Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered a menacing Chaos Warlock!
User avatar
Cheese Baron
knightkrawler
The Furry Blue Derailer

Witch Lord
Witch Lord
 
Posts: 5822
Images: 27
Joined: Friday May 25th, 2012 2:26pm
Location: Regensburg, Germany
Forum Language: English (United States)
Evil Sorcerer: Morcar
Hero:
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Re: Breached wall tile question.

Postby Fullork345 » Wednesday June 29th, 2016 10:01pm

Wow, they seem pointless lol.
Fullork345

Gargoyle
Gargoyle
 
Posts: 137
Joined: Thursday January 3rd, 2013 7:22pm
Forum Language: English (United States)
Evil Sorcerer: Zargon
Hero:
Usergroups:
Champion Group Member

Re: Breached wall tile question.

Postby Daedalus » Saturday August 27th, 2016 1:32am

Using the Earthquake tile as a permanent pit makes a lot of sense, but the mechanics can behave differently from placing a breached wall marker. A Hero in the created pit can only fight monsters (or Heroes) that are also inside with him. If he enters a room with only one movement, he can't attack monsters in the room that lay outside of the Earthquake tile. Thematically, that's fine, but if you place a breached wall marker instead, he can attack from just one square in. Similar differences occur as long as the Hero moves into the room completely within the Earthquake pit.

If I were to play with the Earthquake pit, I'd further houserule that a Hero could attack figures outside of the tile as from a standard pit. But now it occurs to me that a permanent Earthquake pit partially overlapping a long piece of furniture or 2-square monster creates issues. Perhaps a temporary Earthquake tile is good as it avoids potential complications, thus meriting the breached wall tiles.

I think the breached wall marker would have been better as 3 squares. Figures would be more stable on it, and it would fit the grid more aesthetically.
..
UNCLE ZARGON
Image
WANTS.. YOU


Rewards:
Grin's Stone Map Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy!Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered all eight (8) Game System monsters. Encountered a menacing Chaos Warlock!
User avatar
Editor-in-Chief
Daedalus
Dread Ruleslawyer

Wizard
Wizard
 
Posts: 3660
Images: 14
Joined: Monday May 9th, 2011 2:31pm
Forum Language: English (United States)
Evil Sorcerer: Zargon
Usergroups:
Wizards of Zargon Group Member Adventurers' Guild Group Member Artists Group Member Champion Group Member

Re: Breached wall tile question.

Postby wallydubbs » Thursday May 9th, 2019 12:57pm

I can totally see how the Earthquake card and tile can make a wonderous mess of things. Going through Wizard's of Zargon, wasn't that bad, it was actually much easier than I expected.
The first encounter with the Storm Master was in the middle room, so I didn't really have much problem with the Earthquake tile there. When casting it through the center of the room it hit the elf and dwarf for 1 BP, killed a Mercenary and a sleeping orc. That was his last turn as the Dwarf killed him shortly after.

However in Final Conflict, as the Wizards are free to move around at the very start, I sent the Necromancer and Storm Master to lead the first attack. Unknowingly the Elf set off the falling block trap in the starting hallway and chose to fall back instead of separating from the group. This was the path I had intended to attack from as Storm Master. The Necromancer chose to go through the secret door and activate the Chaos Warriors and then take command of the undead in the next room, before he could reach the door to the small room in the south east quadrant, a mercenary had already spotted the falling block traps. The Elf, then knowingly activated the falling block trap, in front of the door, taking 2 hits but preventing Fenrax and his group from entering. This made the starting hallway inaccessible from that end.
The Dwarf, Wizard and a bunch of mercenaries were already engaged in battle with orcs and a gargoyle on the other side of the board.
The Storm Master was making his was around on the bottom far right with an entourage of Chaos Warriors. The Elf had stayed in the small room with the falling block traps to search for Treasure after casting Treasure Hoard on himself. In this quest the room on the bottom right of Quadrant 4 isn't a room at all, it's shaded on the map and thus considered "stone". This room of 4 spaces is the only thing standing between my Storm Master and the Elf... so I cast Earthquake to go through that room and hit the elf. What would be the best way to handle this?
Technically the room is considered stone and since there is no protocol I assumed the Earthquake can bust through it. So I put the Earthquake tile down, and used 2 broken wall tiles, which was awkward as it takes up half of 2 spaces (I had to wonder how far this was taken into consideration by the game makers...). However, the rest of that "stone" room should still be stone, so I felt marking the boundaries of the Earthquake tile with rubble tiles was an appropriate action.
I would assume, if an Earthquake is cast and runs into a piece of furniture that piece of furniture us removed from the board... a door, however, I'm not sure.
wallydubbs

Archmage
Archmage
 
Posts: 947
Joined: Thursday October 18th, 2018 7:15am
Forum Language: English (United States)
Evil Sorcerer: Zargon

Re: Breached wall tile question.

Postby lestodante » Thursday May 9th, 2019 3:35pm

I think it's fine to use the earthquake to open a passage through rocks!


Rewards:
Participated in four (4) Miniature Exchanges. Encountered a menacing Chaos Warlock!
User avatar
lestodante

Halberdier
Halberdier
 
Posts: 1473
Images: 3
Joined: Saturday January 7th, 2017 9:40am
Location: Italy
Forum Language: British English
Evil Sorcerer: Morcar
Hero:
Usergroups:
Champion Group Member

Re: Breached wall tile question.

Postby Maurice76 » Friday May 10th, 2019 5:05am

wallydubbs wrote:However, the rest of that "stone" room should still be stone, so I felt marking the boundaries of the Earthquake tile with rubble tiles was an appropriate action.
I would assume, if an Earthquake is cast and runs into a piece of furniture that piece of furniture us removed from the board... a door, however, I'm not sure.


I would have ruled the same. The "room" isn't an actual room, for all practical purposes. I would also remove a door that's hit by this spell and replace it with a breach token.


Rewards:
Grin's Stone Map Slain a measly Goblin! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy! Smashed a massive Gargoyle!
User avatar
Maurice76

High Mage
High Mage
 
Posts: 408
Joined: Friday March 9th, 2018 1:19pm
Forum Language: British English
Evil Sorcerer: Morcar
Hero:
Usergroups:
Champion Group Member


Return to Wizards of Morcar

Who is online

Users browsing this forum: CommonCrawl [Bot] and 0 guests