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Fullork345 wrote:Isn't a wandering monster attack separate from a turn?
Sotiris wrote:Because of the active role of morcar (by moving his wizards and opening doors) all rooms will be opened within 3 turns and there will be no time for search till every enemy is dead. So if the heroes defeat the wizards and clear the board, they have this advantage: search 11 rooms ignoring wondering monster cards (cause wizards are dead). It's the only ''award'' they can acquire from this hard quest.
In case of earlier search while wizards are alive it's up to dungeon master how to use a wondering monster card. I prefer the difficult case: he summons a wizard for 1 attack or 1 spell (why not? there are 24 spells to be cast in this quest) and then disappears immediately (returns in his position to continue his tactic).
Yes, it's an extra turn out of order. That's what chaoticprime is saying. It would be two spells in a round for the Wandering Monster wizard.
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