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therealshrek wrote:I am sure there are already similar if not identical comments. But for me it is easy.
Wizards of Morcar adds the 3x Wizard Solo Quest, and Against the Ogre hoard adds the 3x Dwarven Solo quest.
Likewise since we received a 3rd Elf, and a 3rd Barbarian, they add a 3rd dwarf to the Ogre expansion (perhaps even a new class, a female dwarven Priest)
and for Wizards, they give us a playable female Orc Shaman. (Take advantage of those cool orc Shaman spells as a player character)
Onto a more important subject, Ogres and Hit points. Originally the US Ogres were 10 HP, and they have been nerfed in the new elf pack.
I for one count that as the new "Uk Ogre" stats, and my Ogres still have 10. But considering how the Ogre hoard had Champions, Heroes and Warlords, etc.
We need to see the difference between them, here is what I did for the old HQ, based on stats from WFRP, and the WFB system for champs, heroes, and warlords.
Ogres are large monsters, granting them +2 dam with any weapon, and can wield 2h weapons with 1h. All ogres can throw boulders for 4 att. and wear a Gut Shield for added protection.
Standard Ogre Warriors : 5 Att, 4 Def, 5 Body, 1 Mind, Move 6. They use a club. **This is what you see in the new elf pack**
Ogre Champions: 5 Att, 4 Def, 6 Body, 1 Mind, move 6. They use a Broad Axe (which can be thrown)
Ogre Warrior Hero: 6 Att, 4 Def, 7 Body, 2 Mind, move 6. They use a Battle Axe.
Ogre Chieftain: 5 Att + 5 Att, 5 Def, 8 Body, 2 Mind, move 4. They duel wield a Broad Axe (which can be thrown) and a Bladed Gauntlet, with a Helmet.
Ogre Shaman: 4 Att Diag. 4 Def, 9 Body, 5 Mind, move 6. Tree Staff, All Shaman Spells, wears robes.
Ogre Warlord: 5 Att + 5 Att, 5 Def, 10 Body, 5 Mind, move 5. Broad axe (which can be thrown) and a Bladed Gauntlet, with a Helmet.
Wild Ogre: 6 Att, 4 Def, 10 Body, 1 Mind, Move 6. weapon varies. (new designation for old school US Ogre.)
Mercenary Ogre: 6 Att, 4 Def, (5/10 Body)*, 1 Mind, Move 6. Battle Axe. Using the new reputation rules for hiring Mercenaries, you can hire a Merc Ogre
by spending 1 reputation point, AND paying him 200gold. As a hired Mercenary they only have 5 HPs. Hired Merc Ogres can carry x2 equipment.
They count as +2 for str test (opening stone doors) This could be a bonus mini for the Ogre Hoard, since most of the other packs add Mercs.


therealshrek wrote:I am sure there are already similar if not identical comments. But for me it is easy.
Wizards of Morcar adds the 3x Wizard Solo Quest, and Against the Ogre hoard adds the 3x Dwarven Solo quest.
Likewise since we received a 3rd Elf, and a 3rd Barbarian, they add a 3rd dwarf to the Ogre expansion (perhaps even a new class, a female dwarven Priest)
and for Wizards, they give us a playable female Orc Shaman. (Take advantage of those cool orc Shaman spells as a player character)
Onto a more important subject, Ogres and Hit points. Originally the US Ogres were 10 HP, and they have been nerfed in the new elf pack.
I for one count that as the new "Uk Ogre" stats, and my Ogres still have 10. But considering how the Ogre hoard had Champions, Heroes and Warlords, etc.
We need to see the difference between them, here is what I did for the old HQ, based on stats from WFRP, and the WFB system for champs, heroes, and warlords.
Ogres are large monsters, granting them +2 dam with any weapon, and can wield 2h weapons with 1h. All ogres can throw boulders for 4 att. and wear a Gut Shield for added protection.
Standard Ogre Warriors : 5 Att, 4 Def, 5 Body, 1 Mind, Move 6. They use a club. **This is what you see in the new elf pack**
Ogre Champions: 5 Att, 4 Def, 6 Body, 1 Mind, move 6. They use a Broad Axe (which can be thrown)
Ogre Warrior Hero: 6 Att, 4 Def, 7 Body, 2 Mind, move 6. They use a Battle Axe.
Ogre Chieftain: 5 Att + 5 Att, 5 Def, 8 Body, 2 Mind, move 4. They duel wield a Broad Axe (which can be thrown) and a Bladed Gauntlet, with a Helmet.
Ogre Shaman: 4 Att Diag. 4 Def, 9 Body, 5 Mind, move 6. Tree Staff, All Shaman Spells, wears robes.
Ogre Warlord: 5 Att + 5 Att, 5 Def, 10 Body, 5 Mind, move 5. Broad axe (which can be thrown) and a Bladed Gauntlet, with a Helmet.
Wild Ogre: 6 Att, 4 Def, 10 Body, 1 Mind, Move 6. weapon varies. (new designation for old school US Ogre.)
Mercenary Ogre: 6 Att, 4 Def, (5/10 Body)*, 1 Mind, Move 6. Battle Axe. Using the new reputation rules for hiring Mercenaries, you can hire a Merc Ogre
by spending 1 reputation point, AND paying him 200gold. As a hired Mercenary they only have 5 HPs. Hired Merc Ogres can carry x2 equipment.
They count as +2 for str test (opening stone doors) This could be a bonus mini for the Ogre Hoard, since most of the other packs add Mercs.
Don't stop me now, I'm having such a good time. I'm having a ball! 




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