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Goblin-King wrote:The mercenary argument is actually very convincing.
We have played that you can't target the 4 squares. The logic being that those are the ones you are in melee distance in.
Yes, but with a halberd or longsword you can attack diagonally, and those are also melee weapons. So to me the 8 spots around you are all melee, but the diagonal ones require a longer weapon.
If there's a square between you and the monsters, then it's ranged, either hor/vert/diag.
Goblin-King wrote:Fullork345 wrote:About the crossbow replacing the longsword, doesn't being diaongal count as being adjacent? I would think it does.
In my book, adjacent is the four non-diagonal squares. north, south, east, west.
Fullork345 wrote:I think it's an oversight personally, but your right, read as written it's just the 4. But I think the intention of the not adjacent is all 8. Unless your not supposed to shoot diagonally! But I doubt that's the case.
I'm going to houserule it too, it just seems dumb that the halbrider would be useless.
Daedalus wrote:sean582 wrote:In my version's armory the crossbow description says......but makes exclusion to diagonal attacks. So for me, if my hero has a crossbow and a broadsword then he can hit any adjacent or diagonal square with 3 attack dice so a longsword is obsolete. What am I missing here?you cannot fire at a monster that is adjacent to you
The Longsword has a purpose, but you can't equate the diagonal attack from a Longsword with a Crossbow shot from the same diagonal space. Why? Because a careful inspection of wording disallows a Crossbow shot diagonally between 2 corners. The wording for the Crossbow from the Armory goes like this:
This long-range weapon gives you the
attack strength of 3 combat dice. You
may fire at any monster that you can
"see." However, you cannot fire at
a monster that is adjacent to you....
So you have to "see" a monster in order to fire at it.
The wording for seeing from p.15 of the N. Amer. Instruction Booklet has this to say under "SEE":
A Good Rule of Thumb: Draw an
invisible straight line between the center
of the square the spellcaster is on and
the center of the square the target is on.
If the line does not cross a wall, closed
door, Hero or monster, the target is
declared visible, even if the line just
touches a corner or wall edge. The
following diagram shows an example
of what is visible.
The key is the qualifying dependent clause "...even if the line just touches a corner or wall edge." This specifically includes the case of one corner of a Hero or monster--indicated by the article "a", but it doesn't include a line that touches two meeting corners of two Heroes or monsters. Touching just one corner or edge provides line-of-sight to the target because the square(s) opposite/across from of the blocking corner or edge are free of obstruction. Should two corners of obtructing squares meet, however, then there are no clear squares opposite to "see" through.
So a Hero is prohibited by the "see" rule from shooting through two corners, which is the case when shooting between diagonally-adjacent monsters or Heroes. The diagonal attack of a Longsword is useful because it is under no such restriction. Similarly, a Hero can't shoot a Crossbow diagonally between a door corner and the corner of an adjacent Hero. Again, the diagonal attacking ability of the Longsword allows this....
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