Well, we had a very interesting time with this quest. I tend to ramble, and this may have no relevance to you or your questing, so, no hard feelings if you don't read this rambling storytelling.
First of all, I was very proud of Dave for searching the first few rooms and corridors for traps. We haven't played for over a year and a half and sometimes Dave doesn't always remember what actions he can do as a Hero. Anyway, as you may or may not know, there are NO traps in The Great Citadel quest anywhere. Well, I didn't want Dave to get frustrated by seemingly wasting turns searching for traps and then have him not search for traps in subsequent quests where it would be helpful if he did, so I put some traps in here and there: a spear trap in a corridor, a furniture trap on one of the chests. Speaking of chests, Dave did turn right into the room with the Goblins just outside the C-chest room, but instead of going through that door when the Goblins were defeated, he backtracked to the rooms on the other side of the hallway. I was so afraid he'd forget about that room altogether and then there would have been no need for me to put the third stone map piece somewhere else. But as it turned out, once he'd cleared the rooms on the opposite side and found nothing of value he did go back to the C-chest room and open the chest, so I'm glad I did move the stone map piece.
His reactions were just great when he came across the hallway with the Fimir and Goblins, and then the other hallway with the other troop of greenskins. It was all "Whoa!" this and "Holy Cow!" that. He seemed surprised but I could tell he was happy to take down a couple of armies, mostly because he loves his crossbow technique of letting everyone run around another way while one guy keeps the minions at bay.
He was also surprised and impressed with Gragor's room. I doubled Gragor's body points for the battle, but I did feel guilty about that when his Dwarf got his helmet Rust-ed and then he got aFear-ed and his Barbarian wasn't rolling too well. His Elf and Wizard were dealing with the army near the exit, but luckily the Wizard got around the corner (with the help of a Swift Wind) and cast Courage on the Dwarf so he could attack with 3 dice instead of 1. With that final burst of courage, his Dwarf actually rolled a 6 to break the Fear spell and went after Gragor with a beefed up Battle Axe. Poor Gragor didn't know what hit him.
Let's see, what else? Well, once Dave defeated Gragor and found the third map piece in the the new treasure chest I put in that room, I was afraid he'd forget about the special A-door and just head to the exit. We'd already been playing for an hour and a half, and I wasn't sure if he was getting bored or tired yet. Thankfully he did explore that set of rooms and found the extra crossbow and potions of healing. All in all, we had a really great time questing. The Great Citadel is a good quest, but I think our suggestions in this thread make it even better.
