But come on, you know what I mean. Kellar's Keep is clearly a rip-off... er... homage to the Mines of Moria.
And the Gargoyle, despite being an old-school D&D monster, has a miniature resembling a statue of a Warhammer Bloodthirster (daemon of Chaos). Which was itself a rip-off... er... homage to the Balrog. Whip and flaming sword and all.
So why didn't this Quest Pack include some kind of encounter with a totally-not-Balrog? The Guardian at the end of the last quest doesn't cut it. How did they miss such an obvious opportunity for a ri... homage?
After seeing so many statues of Bloodthirsters throughout the HQ world, wouldn't it be a fun and scary twist to get really far into Kellar's Keep and run into the actual horror they depict? A real Bloodthirster, vastly stronger than any Gargoyle, which you could nonetheless represent with your trusty Garg model from the base game?
"This foe is beyond any of you..." RUN AWAY!
![Gargoyle :gargoyle:](./images/smilies/gargoyle.png)
Just needs the bridge tile from Against the Ogre Horde. Or, in a pinch, grab those two double-blocked-square markers and flip them upside down to give a nice black 'abyss' on either side of a narrow bridge.