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benvoliothefirst wrote:Keep in mind I'm NO games designer, so comments/criticism/emotional outbursts are welcome!
My plan was to make this an EPIC encounter, so I wanted to have a whole new board which was two squares wide like the wide hallways from the center of the standard HQ board. It would weave back and forth but still allow for heroes to fight side by side. (You know what? This would be easier with a visual aid. Quick detour into Illustrator later:
(Just a mockup, the full-size version would be as many squares wide as the actual HQ board.)
What's keeping them from circumventing the Guardian entirely if the "ledge" is two squares wide?
Each turn of the quest the EWP gets a corresponding number of orcs.Turn 1: 1 orc. Turn 6, 6 orcs! Orcs would start at the bottom of the above image, and rather than being able to move the orcs up to their maximum move distance each turn, for this quest the EWP would have to roll a red die and move them that many spaces up the board toward the heroes on the other side of the ledge. If the orcs make it across the crevasse by rolling a number greater than two, they make it to the other side and bowl into any heroes they land on, causing 1 damage. If they end their move IN the crevasse, make the Wilhelm scream because they've fallen in!
Thoughts?
Goblin-King wrote:When life gives you lemons, squeeze those lemons into your eyes, enter a berserker rage and punch life in the face!
benvoliothefirst wrote:What's keeping them from circumventing the Guardian entirely if the "ledge" is two squares wide?
Pancho wrote:I like it Daedalus.
Giving it the pass through rock spell is a very simple upgrade that nevertheless fits in with the art and fluff of the expansion pack. I like quests that use existing rules where possible rather than adding new stuff, so I'll think I'll go with this.
No more hiding behind the Barbarian on the Crag and letting him do all the work!
wallydubbs wrote:Pancho wrote:I like it Daedalus.
Giving it the pass through rock spell is a very simple upgrade that nevertheless fits in with the art and fluff of the expansion pack. I like quests that use existing rules where possible rather than adding new stuff, so I'll think I'll go with this.
No more hiding behind the Barbarian on the Crag and letting him do all the work!
So I was thinking about this as well, as there are already other posts here, Deadelus did make an astute observation that this is the scene from the cover of Keller's Keep, and he suggested giving the Gargoyle Pass Through Rock. However I'm thinking of a way to utilize the situation of fighting on the edge of a cliff... I mean that's what the tile's there for.
The Gargoyle coming out of rock works too, but he also has wings and this is supposedly a half open area. Some players play with the "push rule", that a hero or monster can push their opponent back. Is there some way to utilize it in this situation? The Gargoyle has wings so I assume he could fly (or at least glide). Why not have a last bit of danger with the Gargoyle having the ability to push a hero off the cliff?
Maurice76 wrote:Actually, the Gargoyles are based off of Blood Thirster Daemons. Those things are nasty! The Wiki text can be used as inspiration for possible Gargoyle abilities.
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