Keep in mind I'm NO games designer, so comments/criticism/emotional outbursts are welcome!
My plan was to make this an EPIC encounter, so I wanted to have a whole new board which was two squares wide like the wide hallways from the center of the standard HQ board. It would weave back and forth but still allow for heroes to fight side by side. (You know what? This would be easier with a visual aid. Quick detour into Illustrator later:
EDIT: Apparently google photos aren't linkable, try clicking the html link below and let me know if anyone can see the image.
https://photos.app.goo.gl/VXmnilB1tA1U9T7E3(Just a mockup, the full-size version would be as many squares wide as the actual HQ board.)
What's keeping them from circumventing the Guardian entirely if the "ledge" is two squares wide?
Each turn of the quest the EWP gets a corresponding number of orcs.Turn 1: 1 orc. Turn 6, 6 orcs! Orcs would start at the bottom of the above image, and rather than being able to move the orcs up to their maximum move distance each turn, for this quest the EWP would have to roll a red die and move them that many spaces up the board toward the heroes on the other side of the ledge. If the orcs make it across the crevasse by rolling a number greater than two, they make it to the other side and bowl into any heroes they land on, causing 1 damage. If they end their move IN the crevasse, make the Wilhelm scream because they've fallen in!
Thoughts?